Touching the ledge and then falling to my death if very annoying. Delay in the jump action is an other problem. Despite issues, it's still a play-worthy w/o badges.
*glitch alert* KO revival meter declares player KO'd even if the needle is with in the red area. Happens when the red area is at opposite ends of the bar.
So a random crazy glitch:
I tend to leave my game on for hours at a time unplayed. Then when I return to it I know the game is in a sense waking up but when paused in the middle of a round the game assumes I've beaten the waves and Bosses then skips on.
Idk if this is a glitch but if you manage to not explode the hull after the fall to the platform, holding the R or L arrow key gives in an indefinite duration. Mine lasted for 5 min and got $3k for duration.
Interesting how the game encompasses art and subliminal message more than traditional purposes in gaming. Makes you think about gaming as more of an art, not as a medium of means to an end to get the best score. I can see some people however not grasping that concept though.
All RPG's should take AKS2's lead when it comes to leveling. When faced with the daunting task of leveling up, I should be able to leave and come back with a 5 level increase. FFXII was close with gambits. :D