i dont think a lot of the time calculations tick away properly while the game is open... seems like blood magic and augmentations both take a lot longer if the window is open rather than completely closed out. can you confirm or deny this? does this game work better in chrome compared to other browsers? playing in firefox. thanks
please add a timer for when spells are finished, as percentages mean nothing. also timers for when the next max amount needed to be hired for a new tier would be useful.
can there be a quicker way of upgrading old heroes when you want to do underground? i get that you can max them fast, but you have to click 10-15 more times afterward to buy all the bonus traits. should be able to purchase them all in one click, if you can afford it.
Skill scaling is completely whack, perhaps percentage based MP costs that reduce over time would be better rather than horrible double or triple mp cost increases for VERY minimal gains. so minimal that it seems much more cost effective to keep at low levels so as to even consistently cast spells. needs a lot of tweaking
I feel like dodging is one of the hardest skills to train simply because the build up to a fast chaining combo takes far too much time. It's much quicker in the other games besides archery. What is turbo training? How do i activate this?
most browsers in general throttle tabs in the background. if you pull the tab with NGU into its own personal window it usually solves this problem!