Wow! Was that really an Indiana Jones and the Last Crusade: The Graphic Adventure reference? There definately should be more old school point-n-click adventures on Kong. Great job, guys!
For anybody wondering about when the next patch will be released, Noanoa sent me a whisper that he is working on the patch right now and that it could be ready tomorrow (no guarantee there, though). It would be nice if someone could repost it from time to time.
Why so much clicking has to be done? Add hotkeys and change speed option (maybe option for skipping the movement animation) and it will be one of the best games.
I think that this game is broken. I am positive that it is supposed to be about twice as much smatching as it is now. Could someone please confirm? Thanks!
This game's characters are imbalanced. Mage has all the goodies knight has plus long range attack, which allows you to hide behind your troops and score kills like mad.
What I really don't like is that you are using Rage of Mages graphics without giving the authors the credit. Shame.
Some fights are ridiculously easy and some are way too hard when your only chance for victory is plenty of luck. I find the last fight with AGI/STR oriented fighter impossible.
The spawning algorithm is just insane. Fix it and it will be 5/5 from me. It is 3/5 now.
There is a thin line between serious challenge and pure annoyance and as far as I'm concerned, you crossed it.
Great game. Love the concept and everything. I have few suggestions though:
* soldiers shouldn't throw grenades at enemies that are too close (now they do so but always aim far behind them)
* add forced movement (tell the soldier he is not supposed to shoot until he reaches destination)
* maybe more accurate bombs when enemy vehicles are about since they should be easire to acquire
* add text notification when using signaler (it is hard to tell what is going on when the signaler is in a bunker)
* highlight soldiers that are in bunker to be at least slightly visible
* soldiers should maybe tell you if they are entrenched etc. (and thus recieving correspondent bonuses) on mouse over