Kind of cute, and some of the variety of critters was interesting(paint + X = lots of stuff, etc). One of my main objections is that the hints, if left on, are TOO obvious. Doodle God's formula(I know, I read above, this was in development before DG was released) of showing which groups have things that can interact, worked nicely... though that runs into another issue I had here: Too many things in most of the categories. ("Insects" being a notable exception.)
Overall a fun little diversion for those that like this sort of premise.
I've always wanted to get into this sort of game, but never found an easy introduction. This game gives me that, and it does so with restful BGM and its own distinct feel. I'm not even close to finished, but I like what I've seen so far.
As someone else pointed out, some of the controls are easy to dismiss as background - the coin and the magnifier. This is especially true given the drink-cup stain that's also on the right side. Knowing they're there, they're easy to spot, but they blend in a little too well!
Still. Top notch presentation, and the fact that it auto pauses on leaving frame is a nice touch.
codeytherhino: You can swap to a heavier chassis(you start with light legs, you can use heavy legs or rail[i.e. tank tracks], though note that rail isn't nearly as agile as legs), and you eventually get upgraded versions of the chassis which are faster and carry more.
Pretty sure the only way you can get any use from a standard spider chassis is by equipping the weight-reducing item, by which time you'll either have or not be far from the upgraded chassis anyway. Go figure...
Keyboard controls would have helped this one greatly. Most of the time I get killed, it's not because I got overwhelmed, but because my mouse drifted ever so slightly out of frame. This control mechanism would be much more suitable on a game that could grab the mouse / run full-screen.
Some of them are a little fiddly(the hill on the level with the wind turbines comes to mind, as does the bit of tree on the house level). Some levels like the ink blot weren't as bad as I feared, and the mirror cursor is a nice touch - but on the level after the ink blots, the cursors were misaligned, and if intentional that's a dirty trick. Not too fond of the ones where I have to wait for more to show up, honestly.