I really loved the game! For some reason I am unable to save, but the games are (so far) short enough to complete in one playthrough so it isn't that big of a deal. I especially liked the attention to random details -- for instance the "Have you heard of our lord and saviour, Tomato God?" when interacting with some door at the start :P Too bad Dregg didn't get to pass his petition, but maybe he'll get a new chance in the next installment of the game ^_^
I had the same problem as PrideStalker1 (Error: Permission denied to access property "href".), using the flashplugin-installer package for Ubuntu 16.04 (using Firefox 49.0). I got it working by switching to Gnash, though.
I just love what you've done with this game! I got seriously stuck at one point because I hadn't managed to click on the right spot to go upstairs in the inn, but at that point a single hint from the walkthrough fixed that :)
Nice, simple, relaxing game. It actually took me some time to realise what was the optimal strategy as described by Nuublarking, but once I had it the levels went a lot smoother. Thank you for the enjoyable 20 minutes! ^_^
As I really need to get some sleep tonight I'll just post my first thoughts on the game for now and continue playing tomorrow. So far, I love the graphics – they look very smooth and nice. The creature indicator is a nice find, I hadn't thought of it. However, at least in sector 1, I found the game to be, well, frankly, far too easy. The foes by themselves were not that shabby, but that coupled to the fact that the bullets disappear whenever you finish a wave (let's say every 5 seconds) really spoiled the first impression for me. Of course, you can select a higher difficulty level in the options and you can buy a handicap that turns off the above, but I didn't find out about those until later. If you're expecting people who played Bullet Heaven 1 to also play this game, I'd recommend disabling the bullet removal, making it a cheat instead of a handicap and changing the difficulty slopes to Easy - Normal - Hard ( - Insane?). Just my two cents :)
I'm not too sure if the damage formula is explained anywhere, but your cannons do a significantly higher amount of damage as they get closer to the target. This also makes them more vulnerable, but with enough ships to overpower a lone enemy rushing head-first into the battle seems to be the best way. I noticed the easy AI (deliberately) targets the furthest ship from it, making their cannons extremely uneffective. As the battles are rather slow, I didn't bother trying higher difficulties, but I don't think this is the right way to make an AI "easy". A second remark I would like to make is that the "boarding" (melee) attack ships have is very powerful if used correctly – basically, a ship can beat any enemy ship as long as it has more troops on board. This means a ship can shoot something, then board something smaller than itself to destroy it, with which you can sink entire fleets rather quickly. Please mention this somewhere and make AI's use it (occasionally).