I tried to test what the best way was to maximize your IP/min after breaking infinity. As of now my best results are with turning of DimBoosts and Big Crunch autobuyers and then make a run. After checking when the IP with a crunch start to slow down (after a few seconds), I use that number in my Big Crunch autobuyer, which I turn on again. Of course you should make sure that your max Galaxies is set high enough, else that might be a bottleneck.
Right now the rock-paper-scissors mechanic is like this, if I'm not mistaking: Blitz > Guard > Barrage > Blitz, but wouldn't it be more realistic if it was the other way around, like Blitz < Guard < Barrage < Blitz. Fast & weak attacks (= Blitz) would be strong versus slow attackers (= Barage), but would be weak versus armor (= Guard). Armor (= Guard) is weak versus strong attacks (= Barage), but strong versus the fast attacks of Blitz.
I went this way because the 3 main stats (attack, defend and hit) ended up being this way naturally. With all other things equal a high attack beats high hit, hit beats defend and defend beats attack.
First few levels are fun, but after level 10 or so, the game gets too hard. Eventually, you're just going to try every possible angle.. Then it's no fun at all anymore..
Level 28 and still going..
Just make sure you can multitask, otherwise don't try for the hard badge.. It takes a while and it could get really boring if you are just puzzeling..
But for once in a while.. excellent game!
I went this way because the 3 main stats (attack, defend and hit) ended up being this way naturally. With all other things equal a high attack beats high hit, hit beats defend and defend beats attack.