@Apophys_MD additionally lvl17 can be done in 17 moves:
RLULDLRURULDURDRD
cool game, looking forward to the second edition, perhaps introduce a silver and gold star requirement: silver to unlock next level, gold if you complete it in the absolute least number of moves possible
Nice game. I really wish the speed was more of a factor: clicking while something is moving gives so much more complexity, planning ahead, then executing.
Great game, great concept... the 'dead end' loss is very lame though, just either allow digging in multiple directions or don't allow digging yourself into a dead end
Many of the levels can be completed in less moves than it takes to get the star, which always makes me wonder if I actually solved it in the best way possible, but it's too much of a hassle to prove every time. Disappointing. I suggest a 1-2-3 star system, 1 for completing, 2 for completing without undoing but suboptimal, 3 for optimal solution with the least possible lines.
@Delerium I really like how with the move count rule you are forced to visualize how the level would end up. You can't just draw a line one square if you don't know if you might have to extend it further. I do understand that is how many people try to 'mechanically' solve the puzzles and their punishment is to have to solve again to get the star I guess.
this game is really about getting the lowest number of moves
my score: 16 under par
lvl5 in 4 moves (-1)
lvl8 in 3 moves (-2)
lvl9 in 8 moves (-2)
lvl10 in 8 moves (-4)
lvl11 in 6 moves (-1)
lvl12 in 5 moves (-5)
lvl13 in 9 moves (-1)
lvl14 in 6 moves (-4)
lvl17 in 8 moves (+1)
lvl19 in 10 moves (+2)
lvl20 in 9 moves (-1)
I think you need a more logarithmic scale for distance off. Getting a 'great' score of 20 points is way too easy in Europe where everything is so close together and even clicking on a wrong quite incorrect piece of land will gain maximum score (e.g. Belfast vs Glasgow) and there's no real benefit for truly knowing the location. Click one city you don't know in a different continent however and it's game over instantly. Therefore this game is far more about knowing what country it is rather than really knowing where something is geographically.
Nice new puzzle concept. I like it a lot. The learning curve seems pretty irregular though. I breeze past the first 12, then 14 I'm completely stuck for half an hour already. Maybe an option to be able to skip a level, or just have the next 3 levels available instead of just one at a time.
Remove the awkward battle simulation. It doesn't add anything, only takes time and increases randomness due to positioning. Stick with predictable math outcomes.
@Keybol great game, love trying to get a fast run on these platformers
noticed one bug: if you run (rather than jump) into a red light you don't get the high jump
I really wish that there would be a hard way to stay in front of the ball in the last level and set an amazing time. The 3-star times in general are too easy: even with multiple mistakes you can get them.
Great idea! I will save that idea for Royal Carpeteer 2 launching next month. Thank you for your feedback.