SilentSand's Comments

Game comments and reviews

Seedling

Jul. 24, 2012

12

Rostef = Forest Lacste = Castle Trohn = North Woshad = Shadow Bosiniad = Obsidian Gundernourd = Underground Ghethis = Heights Is there any meaning to Sardol?

Reactance 2

Jul. 05, 2012

124

I am both pleased and surprised that homing works with lasers. Love that.

Epic Battle Fantasy 4

Jun. 01, 2012

0

Both Platinum and Gold star list the effect as increasing magic attack.

New Star Soccer

Apr. 01, 2012

14

People who have problems with AI assists. YOUR shot to them heavily influences how their shots come out. If you put spin, they'll spin it. If you come in heavy from the side, that spins it too. You can easily do assists if you just spin it so that they can hit it in. Doing it at full power straight at them every time does not help

Netbots

Mar. 18, 2012

0

The disconnecting process is needlessly painful. Simply allowing a 'disconnect' toggle would be easier. Also, the hint system. Why don't the hints just change the board? When it shows that I did something wrong, I need to undo everything to get those particular pieces right now, and then link them the way it showed me to.

Invader Breaker

Feb. 20, 2012

0

Interesting thing. The lag built up on my game too, and got extremely slow and then...stopped. It then resumed after a few seconds and worked at it's original speed. The only thing I can say is that I had a really low creation time (~120). Also, it needs a longer difficulty curve, because at the end I don't think the mother ship even had a chance to get out, and I never got hit.

Developer Reply

I'm working on the lag and balancing issues for the Reboot version... I've mostly solved the lag I think, but the balancing issues are giving me a headache.

Nano Kingdoms

Feb. 05, 2012

3

I'd really like the ability description boxes to be simpler or a least smaller in size. They are a pain to read right now and sometimes I just give up on reading them altogether. I'd like to see a larger difference in units, as of right now there is only one strategy that has results, which is to wait until you have a nearly full army. If there is one thing that I'd like to see added, it would have to be natural bonuses that come with individual commanders, as in "Archer's attack 10% faster" or "Units cost 10% less". I'd also love to know if the villagers are actually saying something or just gibberish, but that's a personal interest.

Anti-Idle: The Game

Feb. 02, 2012

9

This game has gotten so complicated since I first played it, around the time it came out. I remember breaking pong, having you reset the scores, breaking pong again, having you reset the scores again and retool the game, breaking pong again and having you reset the score, retool the game and set a time limit. Reaching the level cap in two days used to be so easy...

Ultimate Santa Battle

Dec. 25, 2011

1

Did anybody else notice that some of the swords for the minion are sometime from anime or game characters? I mean, they are way too close to the designs for it to just be coincidence. I don't even know how many are allusions there are, but I noticed a few.

Coins

Dec. 18, 2011

5

I think it's amazing that it doesn't seem like anybody has gotten fewer moves for the top rank then is shown. That shows some fantastic level design, as well as some serious developer playing skill. Good job on creating such a delightfully painful game.

Developer Reply

I updated some of the move count ranks the day before launching after solving a few levels in less moves. I don't have any secret math or anything, just trial and error. Glad you liked it!

Pirates Vs Ninjas

Sep. 25, 2011

5

The sounds in this game remind me too much of Banjo&Kazooie. I'm waiting for a red bird and a talking bear to appear.

Accelerator

Sep. 12, 2011

0

I'd like to be able to see my best speed and best place, and some easier way to navigate through the high scores. 20 pages and I'm nowhere near close to finding mine.

Developer Reply

Click the scores button - alternatively refresh cuz I just uploaded 1.0.11

Chase Goose

Sep. 06, 2011

64

I put a weight on shift. Now I'm free.

Linx: Hard Set

Sep. 04, 2011

5

Man, I could barely beat the original set.

Moonlight Differences

Aug. 28, 2011

3

From now on, when I see two pictures of the same thing I'm going to assume I just can't find the differences.

Where Am I?

Aug. 19, 2011

3

At one point I stopped trying to beat the game and just started playing around with the noises. That added around 30 minutes of play time. Interesting maze game, though I don't understand what happened at the end.

Elephant Quest

May. 16, 2011

2

That's some bad hat Wooly.

Dungeon Developer

Dec. 22, 2010

3

I ended up with more items then I could use, so I suggest inventing some type of alchemy to create better items.