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Silent_lurker's Comments

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Idle Quest

Play Idle Quest

Apr. 12, 2020

Rating: 0

Being able to get back rubies you spent would make this game feel so much better. Also, please do add GPS for each job; while it's honestly not important it would be very nice to have. Also, a way to hide quest NPCs would come in handy.

ELSiE

Play ELSiE

Sep. 23, 2019

Rating: 2

Speed up block fade time. While on maps it's barely noticeable some bigger puzzles eg. 53 take quite a bit to make all blocks disappear and level to end.

Hexologic

Play Hexologic

Dec. 06, 2018

Rating: 11

This game really needs "mark all with 1 dot" button since that is what you will be doing at every level anyway. Amazing experience otherwise.

Developer response from mythicowl

Thank you for the feedback. We have tested this approach and unfortunately at some point of solving the level we didn't know if the 1 dot was there because it was correct or because it was just the default 1. We encourage solving the puzzle by placing only the 100% values, but it may be up to a personal preference.

Monster Clearer

Play Monster Clearer

Jun. 11, 2017

Rating: 3

Got it down to thirty days! I'm sure that even twenty five is doable. Amazing concept, even better execution. Short and sweet game. Good job sir!

Prime World: Defenders

Play Prime World: Defenders

Aug. 31, 2014

Rating: 1

I have a strange issue. Whenever i start mission, game turns off few minutes latter. As in, like i choose quit option. I was playing game for about two days, but this started happening few hours ago.

oO

Play oO

Aug. 05, 2014

Rating: 0

How to beat 3 fast moving rings in 3rd stage: - Move from big to tiny one right away - Then move from tiny to small right away(tap spacebar right after you enter tiny ring) - Wait five rotations in small ring - Just go ahead, now spikes are synchronized so you can pass

Ziva

Play Ziva

Mar. 07, 2014

Rating: 0

X option for canceling picks is either buggy or not done all that well. When you click on screen after you use it, pick you just discarded reappears, which is both annoying and can lead to wasted moves, which leaves to restarts. [/br] Other than that, pretty entertaining game.

Forbidden Arms

Play Forbidden Arms

Mar. 07, 2014

Rating: 1

I'll take back what i said about difficulty. It does get rather interesting when green mooks show up.

Forbidden Arms

Play Forbidden Arms

Mar. 07, 2014

Rating: 22

Too repetitive. Every level feels the same. [/br] No point in actually beating Journeyman levels since simply farming is much more productive..[/br] Combat is not interesting. I feel it would be much more responsive if you went full keyboard.[/br] Upgrades are pretty good, but also hard to keep track of.[/br] Not very challenging, but that's just my personal opinion.

Developer response from kreig13

well received! and valuable feedback. thank you for playing the game!

Loot Hero

Play Loot Hero

Dec. 29, 2013

Rating: 1

Every time i finish level, player crashes, forcing me to reload the page. Nothing critical, but annoying nevertheless.

Glean 2 Preview

Play Glean 2 Preview

Dec. 25, 2013

Rating: 2

Noticed bug while exploiting teleports: After i teleport from the deeps, heat/pressure meter wont go down. Even after i teleport to ship and back, it still stays in the red zone no matter what i do.

Furtive Dao

Play Furtive Dao

Nov. 16, 2013

Rating: -1

Needs undo move.

Red Ball 4 (vol.3)

Play Red Ball 4 (vol.3)

Oct. 03, 2013

Rating: -3

Excellent game. My only complaint is about controls; they are just too responsive,making fine control a pain in the ass.

Dead Squared

Play Dead Squared

Jun. 23, 2013

Rating: 1

Shift to run while out of combat(or permanently increased speed while not in combat) would be nice.

Developer response from tofusoup

We will take another look at player speed and sprinting...I always wanted to do a dodge move where you double tap a direction and the player will leap that direction....like a jump.

Get the weight

Play Get the weight

Jun. 16, 2013

Rating: 9

1) Stars feel rather pointless,since you can just replay level in like ten seconds. 2) Something like double-click to cancel animations. They become annoying after some time. 3) Instead of giving us big/small buttons,it would be much better to give us option to chose limited number of weights to reach goal. Even better if their weight changes with level. For example,we can use up to four weights of 2.5/10/50kg to reach target for one level,then 5/18/70 for next. Or we could unlock different weights. /imo 4) And some reward for completing the game would be nice.

Developer response from Komizart

thanks for suggestions!

Underground War

Play Underground War

Mar. 01, 2013

Rating: 1

Needs map.

Rocket Santa 2

Play Rocket Santa 2

Dec. 14, 2012

Rating: 1

You really could have worked more around missions. Atm,i have two "do four perfect launches" missions <

Fire's Revenge

Play Fire's Revenge

Oct. 11, 2012

Rating: 0

Story in nutshell: Ok. Wait .. It's not ok !

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