Being able to get back rubies you spent would make this game feel so much better. Also, please do add GPS for each job; while it's honestly not important it would be very nice to have. Also, a way to hide quest NPCs would come in handy.
Speed up block fade time. While on maps it's barely noticeable some bigger puzzles eg. 53 take quite a bit to make all blocks disappear and level to end.
Thank you for the feedback. We have tested this approach and unfortunately at some point of solving the level we didn't know if the 1 dot was there because it was correct or because it was just the default 1. We encourage solving the puzzle by placing only the 100% values, but it may be up to a personal preference.
I have a strange issue. Whenever i start mission, game turns off few minutes latter. As in, like i choose quit option.
I was playing game for about two days, but this started happening few hours ago.
How to beat 3 fast moving rings in 3rd stage:
- Move from big to tiny one right away
- Then move from tiny to small right away(tap spacebar right after you enter tiny ring)
- Wait five rotations in small ring
- Just go ahead, now spikes are synchronized so you can pass
X option for canceling picks is either buggy or not done all that well. When you click on screen after you use it, pick you just discarded reappears, which is both annoying and can lead to wasted moves, which leaves to restarts. [/br]
Other than that, pretty entertaining game.
Too repetitive. Every level feels the same. [/br]
No point in actually beating Journeyman levels since simply farming is much more productive..[/br]
Combat is not interesting. I feel it would be much more responsive if you went full keyboard.[/br]
Upgrades are pretty good, but also hard to keep track of.[/br]
Not very challenging, but that's just my personal opinion.
Noticed bug while exploiting teleports: After i teleport from the deeps, heat/pressure meter wont go down. Even after i teleport to ship and back, it still stays in the red zone no matter what i do.
We will take another look at player speed and sprinting...I always wanted to do a dodge move where you double tap a direction and the player will leap that direction....like a jump.
1) Stars feel rather pointless,since you can just replay level in like ten seconds.
2) Something like double-click to cancel animations. They become annoying after some time.
3) Instead of giving us big/small buttons,it would be much better to give us option to chose limited number of weights to reach goal. Even better if their weight changes with level. For example,we can use up to four weights of 2.5/10/50kg to reach target for one level,then 5/18/70 for next. Or we could unlock different weights. /imo
4) And some reward for completing the game would be nice.
Thank you for the feedback. We have tested this approach and unfortunately at some point of solving the level we didn't know if the 1 dot was there because it was correct or because it was just the default 1. We encourage solving the puzzle by placing only the 100% values, but it may be up to a personal preference.