Really fun game. Great twist on the whole "click to shoot the baddies/defend the castle" games. Kinda funny because you really couldn't discharge a Tesla Coil into an aircraft to do any damage.
This game gets crazy pretty quickly. Lots of fun, but more weapons (ex. missiles) would be nice because focusing on many enemies at once can be a turn-off.
Huge problem with the most expensive property. The footprints appear when I try to place a CD rack, but the rack doesn't appear. Looks like I just wasted 5K.
I like this game. I'm not seeing the bugs that others are, yet. Hopefully, this means that issues are getting fixed. It'd be good to see more registers and possibly more diverse "events."
Needs more stuff to spend money on also. I find myself able to beat every level with a normal palisade (possibly upgraded) and lots of barricades. Then, I just need to keep repairing them. More, bigger, longer range units would be nice.
Very well designed game. I enjoy how units can be upgraded, but have to be "unlocked' first. It also helps so I don't have to disband a unit, then purchase the upgraded one. I agree that "hold" for speed should be replaced with "toggle." Also, having the ability to place multiple units without re-clicking the buy button is nice, but it needs a way to un-select it so I don't have a bastion hovering under my cursor constantly. Great game overall. Maybe would like to see a zoom feature to see the battles much closer...
Very nice game. A few of the buttons (especially the #2 on keypads and specimens) were a little hard to click because you had to be right over it. Maybe making a click-able area would help. Very nicely designed and implemented though. Can't wait for the second part!
All units in this game need to respond to commands better. I would hope no army is ever so poorly disciplined that they respond as well as these units!