You offer a "demo" but theres virtually NOTHING in the gameplay. Your so-called tutorial leaves a LOT to be desired... eg. "Place the grass in the highlighted area..." aaaaand there IS no highlighted area unless you do a mouse search.
OMFG!!! PLEASE GIVE MORE THAN A 3-5 SECOND WINDOW FOR DECISIONS!!!! SOME PPL CANT READ THE TEXT THAT FAST!!! Also, requiring said input from decision windows FAILS THE IDLE PROFILE!!! Idle means idle, NOT CLICK THRU DECISIONS!!!
My only problem with this game is that it progresses WAAAAAAAY too slowly. PLEASE add something that either reduces production time or number of workers that can be bought with materials.
Frequent black screen glitches when completing 'make' orders. I'm not sure I can recreate the situaiton but I ask that you look into it. PM me for more details.
A few points that I've noticed. (In no particular order)
1) Please add more click bonuses, i.e. more for active clicks, actual gold gain for real clicks (limited to a realisic click rate to discourage autoclicker cheaters)
2) Please provide more information on sponsors or a full tutorial in a step-by-step method with an option to skip if one has played it before.
3) Have a reverse scaling on letter conversions. Reason being, slightly more money per letter at start but, while more letters are doscivered at a faster rate, even a lower per-letter payout will result in larger sums at later levels.
I have a couple of ideas. First of all, please setup the 'buy maximum' display to factor the multiplier bonus. Secondly, change the achievements to where it factors purchased units, not just produced units. Yes, it's more like swarm sim, but it seems to make more sense that way. perhaps its just me on that one.
Other than that, it's a nice twist to a common style.
Personally, I think the game needs some kind of interactive opponent given that you can keep rolling and moving. Might add a new dimension, say a powerful opponent causes a cost per second penalty. IMO it's already a semi-idle game given u have to keep throwing the dice for the real cash.
Hi ! I contacted Kong's dev support a week ago, but no solution has been found. I'm now in contact with Kong's developers, so let's hope this will be fixed.
Personal review. I feel this game would have potential if you broke things down into menus and options. Overall, its very simple but given how fast some folks can click (remember the old nintendo games), it doesn't offer a lot of options and expansion ideas.
Dont get me wrong, this has potential, but it needs a lot more work.
Very poor start. Needs upgrades or different weapons at the VERY least. Graphics are obviously hand-drawn, which I give points for but it can be cleaned up quite a bit. Please offer updates and more content.
I really like the concept of the game, though I will admit it's more of an anti-idle game at the start. I enjoy the user-interaction to at least get started.
I think this has potential if developed correctly.
No offence, but the translation is incomplete. For those wondering about 'area', try getting the 3rd upgrade in the 'upgrade' menu.
I agree with another comment that it has a cluttered display. Try condencing some information into other menus.
As for the comment about 'premium content', show me where you see that, plz.
Just added "Pirate Ships"! They should help boosting your materials while waiting for them to increase :)