SimianLogic's Comments

Game comments and reviews

filler

Jan. 19, 2008

0

Yay! If you see a Kong mod give em a big hug. Game's fixed!

filler

Jan. 19, 2008

0

Sorry guys! It looks like Kongregate HQ is shut down for the holiday weekend--I can't get ahold of anyone to fix it. =[

filler

Jan. 18, 2008

0

I'm working on getting it fixed--it works fine in the pre-upload test harness, but for some reason won't load out here.

filler

Jan. 15, 2008

0

Whoops--thought I got all of those "filler ball escaping the level" bugs fixed. I'll patch that and get the new SWF up tonight. =]

filler

Jan. 12, 2008

0

That glitch is fixed. =] You might still be able to get away with it if you have the older SWF cached, though.

filler

Jan. 12, 2008

0

I'm not saying it's the perfect solution, but the ball-squashing isn't going anywhere. This game started out as a prototype around the APE physics engine, and one of its limitations is that collisions tend to break down at high speeds. The "squash" actually occurs when a filler ball lands perfectly in line with a bouncing ball. Because there's no tangential component, the collision can't squirt the ball out to one side or the other... it sort of hyperaccelerates it through the floor. I thought having balls disappear entirely was too easy, so I check for it and reintroduce them in the same place every time... meaning it's something you can learn to avoid. As for the memory leaks: I've never made it past Level 20, so I haven't run into them yet. =]. If lots of people are seeing this, I'll code myself some "jump to level 50" cheats so I can try to fix it a bit.

filler

Jan. 11, 2008

0

The "bug" is mentioned in the instructions. =].

Raptek Arena

Nov. 17, 2007

0

The production value's great (menus especially), but the game's just not very fun. I found the mouse-look/keyboard movement very clunky. You should refactor it so that movement is player-relative, meaning W/UP is move forward instead of move towards the top of the screen.