Can we get an option to switch out the energy per second meter for an energy per minute meter? It'd make it way easier to tell the difference from slowmo etc.
You really need to implement it so the particles can start as soon as that class of particle has finished.
Currently δ slows down the game because even though it produces a lot of energy, by the time it's done the other particles have been sitting idle for a while.
Good game, but unfortunately I have to give it a 3/5 for the lack of persistent part pickups. I didn't see the point in going to get a second tread or whatever, if the next mission I just had one again.
I do like all the updates but it seems that they're building their little villages too close together to me. There's no open space in between them once they're fully built up, so you have to constantly buy more land to get resource tiles. Plus this if you're having the same problem?
Allright. The ending was quite annoying though. was there anny point in doing all of the clocks?
2/5 because lots of stuff was un-necessary/couldn't even be used for 'side-quests' or whatever you'd call them in a game like this
It's good, but there's a glitch. When you use rage and then pause, your rage bar drains during pause, but you don't continue gaining health or whatever.
@StickFigures1998 I think I started idling in golem's cave at level 15 as a necro. I'm not sure if you can before that 'cause I left it for about 5 levels.
What? All classes can idle in the plains... I could with a necro at like level 4. You just need a higher level to idle in the plains with different classes.
Tested with one minute lapse but everything is too much random i had values between 25 and 130 :s