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Simmy56's Comments

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Glean 2 Preview

Play Glean 2 Preview

Jan. 19, 2014

Rating: 2

Amber and ozone need to be made more accessible. They are the only thing standing in the way of unlocking a stronger propeller; however, the only way to reach them is a stronger propeller. I have played 5 different aerial planets and every time the amber and gas is just out of reach, above 170 meters.

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Jul. 29, 2013

Rating: 0

Update to the element weakness with Dino included for all who want them: Water is weak to electric, grass and flying. Grass is weak to fire, ice, dino, demon and flying. Earth is weak to water, grass and undead. Fire is weak to water and earth. Electric is weak to earth and dino. Undead is weak to plant, fire and holy. Robot is weak to fire, electric, water and dino. Flying is weak to electric and earth. Demon is weak to water and holy. Holy is weak to demon and normal. Dino are weak to ice, earth, robot, and titan. Ice not mentioned.

Musaic Box

Play Musaic Box

Jan. 24, 2012

Rating: -1

Is it just me or are the screen settings off? How do you fit to screen.

Elephant Quest

Play Elephant Quest

Dec. 30, 2011

Rating: 2

Are badges not working?

Robot Clashes

Play Robot Clashes

Jan. 18, 2011

Rating: 6

1) Crates seem to stack upon one another thus robots are unable to load up on two at the same time. 2) Some levels become tedious and monotonous; a speed-up button would help accelerate the progress. 3) Game seems to lack a lot of interactivity, thus leaving the user to sit idle while robots run across screen. Would be nice if we could actually create strategies with the robots or manipulate them in some fashion. 4) Similar to #3, a lack of challenge due to little strategy makes the game less engaging. 5) Lack of screen scrolling feature is somewhat annoying.

Epic War 4

Play Epic War 4

Jul. 18, 2010

Rating: 0

autosave feature, indicator of length and range of unit bonus spells (e.g., attack boost), button to speed up game process, editing of annoying bosses or levels (e.g., horse constantly throwing bombs isn't difficult, just tedious), more strategy, better unit control (hate it when hero turns around at certain parts and doesn't at other).

Ragdoll Invaders

Play Ragdoll Invaders

Jun. 28, 2009

Rating: 0

lackluster, prosaic, and simply a redundant load of annoyance. This game ranks into a new category of godawfulness.

Epic War 3

Play Epic War 3

Jun. 27, 2009

Rating: 0

how the hell do you beat #5

Friendly Fire: Blood and Gore

Play Friendly Fire: Blood and Gore

Jun. 27, 2009

Rating: 0

the guys voice is incredibly annoying and contributes little to the game play. Loses three starts just for that alone.

The Foyle

Play The Foyle

May. 30, 2009

Rating: 0

this game is very buggy and has many kinks that need to be worked out. 1) Resumed games do not automatically allow you to switch between previously obtained weapons (e.g., flamethrower), 2) 3 survivor does nothing within the turret of the vehicle, 3) there is no purpose to the accumulation of weapons (e.g., why do I need thirteen assualt rifles), 4) while quitting an ongoing fight and automatically resuming, it just drops you right into the fight you were waging earlier as opposed to restarting the level, and 5) the gameplay is highly redundant and quickly becomes boring.

Heavy Weapons

Play Heavy Weapons

May. 27, 2009

Rating: 0

cmon, level 58, really

Black Navy War

Play Black Navy War

May. 21, 2009

Rating: 0

Really need a better breakdown of how we are scored based upon our previous battle?? Is it based upon ratio of ships created to destroyed, time to battle finish, # of enemies blown up, damage taken, special accomplishments, what????

Medieval Rampage

Play Medieval Rampage

May. 17, 2009

Rating: 0

health system is poor, the need to pick up dropped money with circling enemies is poorly thought out, bosses are tedious

Zening

Play Zening

May. 15, 2009

Rating: 0

Stunning graphics, riveting story, and beautiful music. The only thing I would recommend, as others have suggested, is to further develop the actual rpg component of the game and focus more on single-player mode.

The Great Siege

Play The Great Siege

Apr. 11, 2009

Rating: 0

Is there a reason that the final wall upgrade requires a substantial amount of stone relative to the other resources? Does not seem very proportionate to the number of stone you receive per level?

Voidgale Arena

Play Voidgale Arena

Mar. 28, 2009

Rating: 0

need to drastically reduce the number of times you must replace sentries at later levels.

Penguinz

Play Penguinz

Mar. 28, 2009

Rating: 0

this isn't really that great of a game

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Mar. 14, 2009

Rating: 0

really need a menu option

Music Catch 2

Play Music Catch 2

Mar. 10, 2009

Rating: 0

This is an excellent, and I can't stress excellent enough, evolution and modification to the original.

Chaos of mana

Play Chaos of mana

Feb. 13, 2009

Rating: -1

only thing I liked about this game was the somewhat epic and monumental. But, totally agree with everyone else, this game designer really needs to pick up a dictionary.

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