Going for pars takes pixel hunting to a whole another level. Walkthrough doesn't really help, even after watching where and when to click you really have to be pixel perfect and often for subsequent blasts. And that takes MANY tries unless you're lucky.
"A very fun and addictive game" Come on now... Flappy Bird being so popular is even more mindboggling than popularity of Justin Bieber. I just don't get it. Moving along, nothing to see here. 1/5
Developer response from kanoapps
"...In a text/graphic setting it offers deep mechanics, rich content and social gameplay."
Wow.
I wouldn't be so conceited with this crappy clusterf*ck of an excuse for a game.
1/5
Finally did it! I'd recommend skipping levels 45 & 53 since so many seem to have problems with those levels. You don't need to complete every level to get the badge, only the last one. I learned that the hard way... IMO level 53 was harder than 75. Thanks Crink for the tip!
I'm stuck on lvl 53, even after a few hours I can't figure out what to do. If I try to capture the middle building, both of my enemies start bombarding it with their jellies, capturing it and giving one of them the advantage. If I ignore it and focus on jelly production, pretty soon both of them start to take over my buildings. If I transmute 1 neutral building to lab there's no time to produce enough jellies for it. I just can't find the right balance for my actions. Help anyone?
Oh and if some of you are going to complain about the difficulty, read the title of the game and then ask yourself did you get more than you bargained for?
Most of the time lasers kill me on contact, sometimes they don't. Most of the time I jump when I press up, sometimes I don't. Same with the double jump. Fixing this would get you a decent 3/5, but for now I'll give you 2/5.
Sometimes when I'm fighting 10 hydras & I use revive, they suddenly stop taking damage for awhile... At first I thought that it might happen because of too much shit going on at the same time but why doesn't it occur with hundreds of horses? It's a pity that sometimes hydras get invulnerability after MY revival :D
This game requires you to be spot on and with controls like these it's a feat to even complete the game. Mix in the spiky balls, those spawns of satan himself to distract you from planning the route to the star and we possibly got the most frustrating and worst game badged in 2013. I'll gladly pass the impossible badge on this one. But I'll give you 1/5 for decent music. You've earned it.
I am really starting to believe developer didn't test this at all. 1. Playing as an archer gets ridiculous - Have fun buying 1 arrow per click. And you will need LOTS. 2. You don't have to kill red slimes to get around the last gate, you can get around it easily. 3. Playing as an archer get even more ridiculous in cramped up places, since arrows from short to medium distance only draws enemies closer or knocks them to the side, giving THEM the advantage. Especially in the last cave. 4. Sometimes when aggressive enemies hit trees (I assume this may occur with other obstacles) with their projectiles, I take damage, even when I'm nowhere around them. 5. Enemies take too much damage, resulting in a really tedious gameplay. Killing enemies feels more like a chore than fun. 6. Somehow, I accidentally got to the summoner from the entrance of the last cave. I can't even tell if it was a bug or a secret, but I'm glad it happened. 1/5
Pretty frustrating but by patience and relaxing I got 102:27. Move as little as possible and preferably in one motion. timing is the key on the circling parts. pretty decent for 1 day project. 3/5
Maybe if you played it for a bit longer you'd see what were talking about?