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Game comments and reviews
Jul. 16, 2014
I liked the update until I saw the that it hard turned the game into pay to win.
Jun. 28, 2014
Have you given any thought to removing the managers? They're something fun to aim towards in the first playthrough, but after the first reset they're just an annoyance that you have to rebuy. (I dislike having to click a few times and then buy them). I don't think removing them would detract anything from the game and you could use the spot for another button\placeholder.
Jun. 22, 2014
It seems like you no longer get revenue when offline which hurts quite a bit.
Jul. 29, 2010
Add a give up button, I'm currently locked in a batle that neither side can win. Getting some gold from it would be nice...
May. 23, 2010
Got stuck for me on the click + drag part of the tutorial. For some reason it doesn't detect the fact that I did so.
May. 02, 2010
What's up with level 6? I kill the boss and the game keeps going, but I can't crawl up anymore. Now ofcourse I die, but the game just keeps going. Besides that, the game sucks. Each level is basically the same, the rewind function seems to be just there in case you notice a trap a bit too late.
Apr. 10, 2010
Despite the developer's claim that this is not a demo it actually is. It just cuts off at lvl 27. I don't care that they couldn't fit the other levels in, that just underlines that this isn't a full version but a demo/limited version.
Dec. 30, 2009
this game really need a restart key.
Sep. 04, 2009
Brilliant tutor of combat (tier 5 result), score potential of 92058.
Aug. 29, 2009
The game's a bit too glitchy for my liking. If you rotate the path by walking up a wall you sometimes fall through a floor.
Aug. 16, 2009
Damnhard, I think the king and some others are better than Mr C for a rear wheelie. Mr C handles worse than those.
Aug. 15, 2009
Triface, I think sir colin is the best one to get boosts with. He can easily do a single/double salto on an (almost) flat path.
Jul. 30, 2009
steef go to the house again. Anramael, you need to sit on the stone for a bit. After that just jump up and keep the up key pressed down.
Jul. 13, 2009
Sometimes it's a bit too hard to get down. I just got 9484778.21 dollars because I was almost stuck. money: 1882.25 elevation: 34140 feet runtime: 24:36
Apr. 07, 2009
The dialog box disappears too fast, so sometimes you miss parts of the story. A fast-forward modus would also be nice.
Mar. 27, 2009
the game gets really laggy around level 27-29
Mar. 15, 2009
The game has potential but it's much too easy. Just get the chainsaw and you can beat everything.
Feb. 28, 2009
Chaos if you want to talk => pm And as far as calling my behaviour disgraceful in the chat room: if you view the flaws being pointed out as disgraceful than you're simply welcoming mediocrity. And you can't deny the validity of my statement that it's a tutorial game as you've said it yourself. If you know the flaws it's better to keep it a WIP longer if you know the flaws that are present. You may view my opinion/attitude as 'insulting', 'demeaning' or whatever you want to call it but you need to learn to handle criticism in a constructive way and to learn that there are people like me who don't like to beat about the bush and prefer to just say what they think.
A boring unimaginative gave reminiscent of a game developed by following a single basic game. Even a basic lack of testing is shown due to the inability to hit the mobs at the bottom. The same can be said about one simply being capable of forwarding. These matters were only resolved after they were brought to the developers attention despite the fact that a simple play through would have shown this. Due to the lack of even a basic shop there's not a single thing to differentiate it from any basic tutorial games.
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