I had fun! Only suggestion is that add some way of seeing pricing before visiting a location (or maybe I'm not playing it right). Like hovering above a location reveals pricing for a few products based on how upgraded the communication relay is? If that's possible. Then again, that might make it too easy later on. Overall, it was fun but it wasn't too hard since it was based on luck. Finished at year 6.
At first I really enjoyed it but then it became increasingly annoying as the high risk threat of 6-7% occurred more often than it statistically should. So I started playing at 49% for three rounds ._.
My issue with the game is that the enemies disappear after shooting you if you don't scout them even if they are right next to you, to your side. On the other hand, once you shoot you're on the radar.
Its like Lords of the Realm. Very fun. Maybe some tweaks could be trading resources for money or other resources, a bit more detail on the different unit's strength and weaknesses (ie some could counter some can't) but nicely done otherwise.
So...ignore the previous comment about the holy spell. My only issue is when I counterattack the last mob of a wave and it dies, the second wave comes in and get to attack. Just saying..it really hurts. But that's it. The game is still fun!
heh, we were just talking about TBP for our next concept. Anna had never heard of it, but I know a bit about it. I need to get that game!