Another bug: if you select multiple boxes and put them in matching holes, but with at least one out of bounds, the boxes outside will disappear. Fix it invalidating the move.
Nice game, it has way more potential :)
Man, great piece of work you made with this game, and just read now the reason for the "I do agree that my ideas are too big for Flash. Literally. :P". Did you think about doing the story in chapters like Mardek? Then you could get rid of parts lke the cave (presuming it won't be revisited in the timeline)
Oh, forgot to put it in the previous message: try to put more elements that put the player in a uncomfortable situation if you want to keep the scene for too long. Maybe untuning the music (or even suspend it). The first part was way too long for the majority of players here.
I must confess I strived to continue moving through the scenario, because there were few elements changing in quite some time (save for the monkey, praise it!). Congratulations for the game objective of reflection :) Please consider changing the man "not moving" animation to match the environment changes. And what are those maple leaves doing in Brazil? :P Keep the good work up, hope to see more nice ideas from you!
Great game, liked it and the first one :) One thing I noticed is that the stair to the next level disappears at the minimap once you step on it and cancel the action to go to the next floor. Cheers, Dustin ^^
It would be nice to have access to a level select screen while pausing or with a button at the interface. Like other players, came here after tasting the Last Door series :)
Some answers are wrong and don't have the correct answer at the screen. Liked the time to answer, but I suggest you to leave a keyboard input insted of buttons.
The game bugged after the first chdeckpoint. I was with th USB before needing to restart from checkpoint, but needed to pick it up again. After doing so, the USB and key overlapped at the same item slot.