Principally I like the game very much on my desktop pc. But the Android mobile version (Galaxy S 2) makes no fun because the controls don't work. If you touch the screen it takes a (uncalculable) while til the canon reacts. So it's impossible to reach the necessary distances.
Nice idea but needs some improvements. E.g. tools to fly longer or skills. At the moment you play it 3 or 4 times and than it gets boring because it's always the same.
I love UNO and this is for sure the best free game version I've played till now. Century22 already has described the few trifles. Additional I want to note that for my oppinion the cards could be a little bit greater. But all in all a game with a great potential. There is much capable for improvement, for example multiplayer or games with more rounds. Thumbs up. :)
That's an epice gameplay for the rest of my life or so ... :D
I have now 511.000 distance with the 2nd canon level and the simple grenade ... and I'm playing since this morning in coffee-breaks. But it seems that I will have to stop it my own otherwise it would be endless. ;-)
It's the same like in "Workshop": Why do you give only 30 seconds to find all those objects? That's impossible or you have to play the same level so often that you know all places of the objects off pat - and that's no more funny than. Could really be nice game(s) - but give more time.
I really like to play this game very much, at PC as well as with I-Phone. The story and the gameplay are good and I think it was a huge effort to create such a long game with so many levels and tasks. I think it could be a great multiplayer game. A few little proposals for the moment:
1. The loot objects shouldn't sink so fast, specially in longer battles they should keep a longer time at the surface.
2. There should be a possibility to accelerate again when passing another ship if I don't want to fight at that moment.
3. Sometimes the canon shoots in the wrong direction, specially when I'm between two or more other ships. There should be a way to determin which side of the ship shoots.
4. At PC a WASD-control would be great.
5. It took a while till I realized that I can to scroll some windows like the card or the distribution of experience points. There should be some hint when you use these things the first time.
Thanks & have fun. :)
Very nice concept and idea, nice gameplay and graphics. I think you know yourself the bugs and problems. I absolutly agree with the comment of Palmer from May 20th. This game has a big big potential. And some funny aspects like the bullets of pirate ships that fly sometimes in curves and follow your evasive movements. :-))
That's definitly to much for this graphic quality and no more to recognize, specially things like eggplant or bell pepper are no more distinguishable from other items. I like hidden objects games, but this one is for me no more playable. ^.^
What's the sense of towers if they don't hit the targets? And you can't place the towers on all free fields or areas. I think this game needs a lot of improvement and work.
Shall I hit baddies or shall I avoid them? Sometimes I get points hitting/killing a baddie and sometimes I loose points ... but I don't see a system till now...?
Principally nice idea, but bad performed:
1. Missing titorial
2. Gameplay is chaotic, those balls kill every chance to keep the flower on the last brick
3. The brick peaces are partially to big or they fall to fast so you have no real chance to find a ballance to keep the flower.
4. At the moment that's no physical game but only a game of luck.
Really very interesting game, innovative idea and I like it.
But after the "Build Phase" (first level) it doesn't continue here, neither in Firefox (3.6.13) nor in Chrome. There is an empty blue rectangle in the lower part of the game window. When I click on it I return to the start window and can only play the same "Building Phase" again.
Anybody who has an idea please?
actually I can't change the bullets, there is only the red one and clicking on the arrow doesn't work. ingame sometimes it shoots with the red bullet and sometimes with the stone.