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SirSamSlime's Comments

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Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Jul. 16, 2017

Rating: 0

Whatever's attached to the hand of a ragdoll (Welds or joints that make the ragdoll "hold" an item) should detach after death or a concussion, excluding armor, if the ragdoll's hands are attached to a static object or the wall, and the hand's joint to the arm itself.

Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Jul. 08, 2017

Rating: 4

If you select multiple units, they should rotate as a whole instead of each rotating individually. So that mass cloning can be easier, instead of manually dragging items to position them in a certain angle, especially if they're welded by a joint.

Mutilate-a-Doll 2

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Jun. 28, 2017

Rating: 1

Oh, and the wall blood splatters also move with the camera, that kind of ruins the experience.

Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Jun. 28, 2017

Rating: 1

Maybe the follow option could be saved with C and V. Pretty tired of using the detail button over and over again in order to try to follow the ragdoll's head in larger maps.

Mutilate-a-Doll 2

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Jan. 29, 2016

Rating: 0

Maybe you can add a scale feature that "stretches?" like scaling from x y z?

Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Aug. 17, 2015

Rating: 2

I'm wondering about a basic blood splatter for the background walls. there is already wall blood splatter, why not add a option for enabling wall blood splatter to make a more "interior-like" look.

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