Whatever's attached to the hand of a ragdoll (Welds or joints that make the ragdoll "hold" an item) should detach after death or a
concussion, excluding armor, if the ragdoll's hands are attached to a static object or the wall, and the hand's joint to the arm itself.
If you select multiple units, they should rotate as a whole instead of each rotating individually. So that mass cloning can be easier, instead of manually dragging items to position them in a certain angle, especially if they're welded by a joint.
Maybe the follow option could be saved with C and V.
Pretty tired of using the detail button over and over again in order to try to follow the ragdoll's head in larger maps.
I'm wondering about a basic blood splatter for the background walls.
there is already wall blood splatter, why not add a option for enabling wall blood splatter to make a more "interior-like" look.