A game without a goal isn't a game. It's a toy.
Maybe you can improve your product:
add an "average points per second" counter for you time "ever played", the last ten seconds and similar. Add a goal like reaching an average point counter of X (in the last 10 seconds) in a level. Increase the number, radius and speed of the balls with each level...
I found several minor problems.
1st: there is no goal. No goal means: no game, only a toy
2nd: collission detection is not clean. I can "jump" through land and reach the river behind it if the boat speed is high enough.
To make the game a game you could add a starting/end point and count the time. (You should use zones to avoid winning the game by driving backwards.)
Maybe you should fill the white area with green. Some trees, flowers, a car with a trailer, ...
thanks for the advice, im a bigginer at making games, its my second time using flash but ill be sure to try some of your advice out in future games i make :D
I like that game.
+ Fresh idea/concept
+ single player versus AI possible
+ multiplayer possible (not tested)
+ graphics is simple but nice to see
- Introduction must become better
- game ends must lead to a new game start in the end without the "F5 option" (reloading the browser)
I added it to my favourites, my rating is 5 even with the touch of an unfinished project. More games like this one please.
Good suggestions. And yea I know this game is severely lacking anything resembling a goal. I'll work on it