I found the mouse movement based scroll rather jarring and the next milestone button doesn't show a change in prices or how many its buying. Is there a way to buy multiple with some degree of control? All in all, I feel this game needs a good tutorial as it can be quite confusing to figure out the systems
Highscores are inverted too, and no achievements are getting recorded, shows 0 people in chat when there clearly are people in chat and can't see the report error link
@Manacar and @d4gaojuexin Different stats boost the speed of different skills. Each skill is boosted by two stats by 10% for every 2 levels of the stat. You can see this info by clicking on the speed multiplier on the lower left of each skill
The healing has a major issue. Unlike other stats, it doesn't activate partially so even if my healing is extremely high, if the units I am healing don't take more than enough damage, I can't heal them
Order does not matter in transmutation. Always put points in luck for better equipment.
Talisman = Necklace + 2 * crystals (drops) |
Talisman of Endurance [Ruby] : makes minions live 10 times longer /
Talisman of Agility [Silver] : every click makes 10 attacks /
Talisman of Blacksmithing [Diamond] : increases potential stat roll of demonic items by 25% /
Talisman of Enchantment [Sapphire] : enables crafting demonic from rare items (yellow)
Talisman of Ancients [Bone] : unlocks prestige stacking /
-Demonic equipment-
[equip = blue equip + coal (drops) + material (drops)]
sword = claw /
armor = wing /
helmet = eye /
staff = leg /
glove = feather |
3 * same material = coal;
Wow, such a beautiful game with great music. The first few levels were pretty easy so I didn't think much but then it got interesting and fascinationg. The challenges are so wonderfully done that I think this is one of the best pure platformers I have ever played. Didn't know they could be this good!
At first, I didn't have any expectations as I just checked the fire and moved back and forth but then something changed...
The story blossoms beautifully with the arrival of the alchemist and I love how you can no longer check on the fire showing that you are not lonely anymore. As more people join in, the music changes to a cheerier note which has a nice calming effect on me and at the end, I love how you changed the colors of the text box to symbolise realisation.
In all, it is a very smooth and delightful ride with a good ending. I would love to see an extension to the story but at the same time, I feel that this is a good end.
Obviously you go for fireball and hence focus on pyromancy tree. Its a pre unlocked high rate of fire multishot AOE high damage attack. If that is not OP, I do not know what is
The hero zombie is too OP. Just fully upgrade him and send 100 of him to literally anywhere, you always win with 0 casualities. But if you use the other zombies that have 100 atk and def in some areas, they still get a lot of casualities.
Nice game. 5 stars because of the keyboard sounds!
Really wish for a second version with a more versatile language and maybe the ability to create functions?