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Feb. 03, 2013
@Limbdog: You do realize you can fold the paper more than once, right?
Nov. 18, 2011
I personally really liked it. The controls take some getting used to, but they're not that bad.
May. 01, 2011
There's far too little to have any idea weather it would be good. If you want to develop it, do so. Otherwise, don't.
Mar. 12, 2011
So it's just four levels of Sokoban with the plot of prince of persia 3D tacked on?
Mar. 06, 2011
What about rating the game low because it doesn't work? Is that ok?
Mar. 03, 2011
I would think a spy wouldn't show up to a high priority mission empty handed, but maybe he's on to somehting.
Mar. 02, 2011
If you don't know that you're dreaming, it isn't a lucid dream.
Feb. 25, 2011
I would recommend learning the difference between alphas and betas.
For those of you who are saying that this is a good game but needs some fixes, just play the game this is ripping off: a freeware game called Tower of the Sorcerer. I normally wouldn't say "ripping off," but the only difference is the floor layout (and bugs). The monsters are identical, the shopkeeper is identical (and sells the same things), and the cross works the same.
Feb. 22, 2011
Ah yes, the classic "Let's see you do better" argument. The fact that I don't know how to make a game doesn't prevent me from saying that you don't either. You certainly know more than I do, in that you can actually create something, but you don't seem to know anywhere near enough to make somthing that actually works, so why upload it?
Feb. 16, 2011
Hmm, spikes constantly drain health as long as you touch them, running out of health is game over regardless of how many lives you have left, falling doesn't reset health, and odd collision detection when jumping onto platforms. Am I forgetting something? Oh yeah, no win condition. Why even upload it in this state?
Dec. 27, 2010
The umbrella! It does nothing!
Dec. 10, 2010
Yours is the drill that will pierce the heavens!
Nov. 17, 2010
Amusingly enough, I know the joke that the game opens with.
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