Insanely challenging game to play, not because it's hard but because it throws unity exceptions every time you look at your deck or try to upgrade cards. The unity exception makes the game unresponsive which means a forced refresh to fix it.
There's a bug with blacksmithing, I have Rank 9, Let's say I try to strengthen an Axe. I have 50% chance (upon fail) to reset the item back to +0. But I also can't have an item disappear before rank +3. Meaning if I click strengthen, Axe +0 -> Axe +1 -> FAIL, Axe +0 -> FAIL, Axe+0. If I would not have the 50% chance, it would go. Axe +0 -> Axe +1 -> FAIL, Axe+1 -> Axe +2 -> FAIL, Axe+2 -> Fail, item breaks.
What the heck?
This seriously needs to be fixed.
This was the scenario, three fellows were lining up for Indie, while about ten customers took all the pop records and went to the line.
about 15 people noticed there were no pop albums, and left with negative karma for me.
When the three Indie fellows got their CD's, the ten pop customers were like "Ugh, this is taking too long!" (Yes, even the one who was next in line after the indie fellows), and returned the Pop CDs, left the store and made my Karma drop from +10% to -15%
The first level, honestly. I was pinned down for 10 minutes by lightning, then it forecasted clear, and after half a minute of clear, it changed it's opinion to storm, and here I am, stranded in my own base because of the lightning.
My... god... I mean, the hit/miss values are messed up! I was fighting an Orc Shaman, I had 210 hp, he had 140(or something), I had 115 combat attack, and Training Boots which increase my hit chance by 10%, I missed 16 times, the orc shaman got free hits with magic (20 damage each) and he also attacked me with melee (38 damage?!)
What the heck? I froze up for a few seconds, Then I found myself in a deadzone, and then in an another deadzone, then I found a battleship next to me, in the deadzone.
Wow, you read my mind, I had in my mind at the version 1.03 about "Hm, maybe I should tell him that knife does a bit too small amount of damage, perhaps a backstab should be implemented and it's weird how the enemies don't notice you even if you shoot them from behind"
5/5
Oh and, Forgot this, My space sometimes presses twice (Don't know why) how about adding a slight delay until you can jump again in air (something like 0.1-0.4 seconds?) I can only jump once when that happens.
Eeegghh....
I am having lag, Bad lag.
It runs fine, yeah, very fine, then suddenly it freezes for 4-10 seconds, then I find myself somewhere around the level (the movement, etc still registers through those 4-10 seconds, screen just freezes)
2/5 until you fix that
I played this game for 3 rounds, all with differnet countries
Every time, I died in 2 turns.
I try to attack something while i have superior forces (i have 8 gladiators, they have 3) my guys fought them, they didn't die, instead, they got full health back and killed all my gladiators in row, then the next turn they captured me.
I have to admit, the name alone got my attention.
It's an average shooter in my opinion,
It may be I didn't play it enough, But it as average with kinda unique characters, I'll give it 4 Automatic cannons out of 5.
a BAD glitch!
I click the enemy, It works
I click Fight, It works
just after i click the fight and screen changes, it has a text "You win!" and the enemy had 0 hp and he was underground.
I finished the game without firing once.