Survival mode balance is completely broken. Your first mega and/or Mega-mega tower with appropriate damage boosters completely wipes out everything in the first +1000 levels while generating more gold than can be spent. Beyond that point, tower targeting periodically bugs out and enemies just waltz through the maze without taking any damage.
Beating Insane mode on a level should also award the XP for beating it on Hard and Normal. No point in having to play through twice more at an easier setting.
Hint: Enemies can not fire from off-screen. At max sonar upgrade, your sub *can* shoot things off-screen. You can make the final boss battles (especially stationary Cthulhu) a cakewalk simply by camping directly above or below them.
I'm sorry, but if the first words in your game description are "Upgrade your..." It makes me expect yet another horrible grindfest. What features does your game actually have that took effort to implement? Everybody and their grandma has upgrades. They haven't been a unique selling point in years.
I'm sorry, but if the first words in your game description are "Upgrade your..." It makes me expect yet another horrible grindfest. What features does your game actually have that took effort to implement? Everybody and their grandma has upgrades. They haven't been a unique selling point in years.
For anyone having trouble: remember that you can change your upgrades on the fly. Max health and toughness for surface fighting, then swap it out for max dive and bonus to collect fish, health, and invincibility drops.
Decent gameplay, but the cycle of upgrades game gimmick really doesn't sell a game anymore. Or it shouldn't anyway. It's not brilliant, hard to implement, or really anything buy a way to artificially extend playtime.
A couple suggestions: 1) Better sights. At close or medium ranges the guns sights do not even come close to lining up with the target. Rockets which are launched from the bottom of the plane are even harder to line up. Perhaps add an in-cockpit camera. 2) Refine collision maps for the terrain and buildings so we can have low altitude dogfighting and don't have to worry about trees reaching out and grabbing us out of the sky.