Following up with Like21Midgets comment:
7:39 PST: Page appears to block implicitly allowed plug-ins (flash). There was a chrome update but issue still occurs.
Pros
- Mix of active and passive play (arena and caverns).
- Generates money/xp while offline based on lowest cavern level.
- Active Play (PvP) can be played against online players or AI.
- Good support from community: Tutorials, Questions, and Item website
- Good variety of heros + skills to give players their own way of playing (can unlock everything).
- ABILITY TO RESET SKILLPOINTS/SKILLS (for a very low 'dust' cost.)
- "Cash" value "Dust" can be earned in game making pay-to-unlock only a case of patience!
Cons
- Jumping in without reading guide can cause early -> mid game growing pains
- Some minor bugs and issues (active dev support, bugs/issues don't last too long)
- if its not your thing its not your thing
Notes:
- Krate too stronk
- Mr. Gentle is not that gentle OmO
Side little note i've noticed and come to love. If you actually pay attention to your quests putting down you can string a good story together, even use as inspiration for a tabletop run. For example right now my guildies have to do the following:
Kill giant plant protecting an ancient dungeon, which the adventurers get lost and go into a deeper dungeon. Somehow they end up finding their way out on the other side of a valley pass, where short of supplies they have to look for deer. Searching for the deer distrubs the giants of the area and cause a lengthy fight which damages much of their supplies, and causes a rock-slide preventing the party from heading back to town.... One of the clerics notes that there is a healing spring near by and one of the warriors notes that the valley they defeated the giant in is rich in ore. With a little time searching the valley and using that ore at the healing spring to repair gear, the adventurers are ready to set off on their next leg.