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Skyxeo's Comments

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Cave Maze

Play Cave Maze

Mar. 31, 2014

Rating: 1

You've set the bar high, looks like we'll need to keep working hard to keep up ;p Good work!

Developer response from fallen56

I didn't mean to xD it just happened... :P thank you :D

Space Quest

Play Space Quest

Dec. 04, 2013

Rating: 0

There are some typos you'll want to address. When switching to the next scene, even though I lost a life immediately, the level kept going, infinite scrolling. Might be worth having a faster transition across scenes after you beat them?

Developer response from sameden

I did notice that but I have not been able to fix it. Thanks for the feedback.

Strobe (alpha build 2)

Play Strobe (alpha build 2)

Dec. 04, 2013

Rating: 0

This is great, the text is a little annoying though, might want to change the font or make it bold? More enemies! And also maybe add an individual coin counter each level, or add it as a running score perhaps? They don't feel like they do anything at the moment.

Ninja Cat in Space

Play Ninja Cat in Space

Dec. 04, 2013

Rating: 1

Nice work on this, would be good to mention you can also click to shoot in the help menu. Adding the high score area would be worth doing for next version. Increasing difficulty would also be a good area to look into.

Developer response from fallen56

Thanks for feedback I will update it if I will have some time to work in Stencyl again...:)

ESF - Munimentum Alpha Build

Play ESF - Munimentum Alpha Build

Nov. 01, 2013

Rating: 1

Will try to give as much feedback as possible. Overall it's pretty nifty, I like the new artwork for the asteroids and explosions. The firing feels a little slow for me, maybe it's just me, you could try changing it for a charged shot, that releases a wider projectile after it's held down that can destroy multiple enemies. then swap the normal shooting for a more instantaneous single shot that is faster. You have a couple of collision things going on with the boulders, they will sometimes collide and bounce off the screen. With the way you have the turrets working they lock on and never stop firing at it, never really being able to kill it. Try making it so they die upon leaving a region perhaps? You could also have it so build mode is cancelled when you click. Gotta run, will chat on FB if needed.

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