I wish the golems were flesh golems of different sorts rather than elemental stuff. balls of acid instead of fire. and have the tank be a spikey brute that does extra reflect. The water could be a plague giant that has plague mists that heal and also leaves pools of plague. the air one could be a feral zombie which would explain its speed.
This game had potential, but seeming lack of support means it's missing a lot of key features. Some of which were asked for by the community years ago and still haven't been implemented.
The whole "leveling up" and getting the multiplier thing is terribly misleading. I leveled once. It said I'd gain 4 points and it would give me x2 income. I reset right away. A little ways into my first reset, it pops up again, "You will gain 4 points" and then there's the spiel about how it doubles the income. So I reset again. And it was still x2 income with 4/5 points. Not only was I lied to, I'm still confused.
Fun game, but loses it's luster quickly. I let it farm gold overnight which let me max my Warrior's Speed and now I can idle farm anything, even bosses. Way too easy to break.
This game could use some way to unequip items from heroes. I have 5 heroes, and one chest armor. A chestpiece dropped, and I equipped it on a character before really thinking about it.. so I can't take it off.
Unequipping items is a feature on the to-do list