Lovely game. You did an excellent job slightly tweaking Antiyoy, a phone game I've been playing for years. If you likethis game, download Antiyoy on your phone the original developer some love.
I'd like to know a bit more about how the number works. Sometimes it climbs steadily, and sometimes it doubles or quadruples in an instant. Please add how that works to the explanation!
Love this game! For woodwarf 2, I'd love to see some more variables in the game play. Right now, the only goal of the game is to build your environment to level 11, and the only means of scoring is to go fast. I'd enjoy playing it more than once if there were different win conditions, restrictions, and ways to score.
I would love to be able to pay a fee to skip a road I've already cleared. The game as it stands is tedious and irritating, making me take a 20 minute round trip across the map - twice - for just a quick cutscene each time. Please find some way to cut down on the time spent traveling! It would make the game far more enjoyable.
Also, Gold has been worthless since I cleared Firalcano city. Please let me use it for something! (Say, a toll to cross the first few areas at the end of the game without fighting or clicking)
PLEASE MAKE MORE CONNECTIONS BETWEEN LOCATIONS.
It is silly to go from Darkurge to Firalcano just to go back home, extending the trip by 13 days for no reason. It's a bad use of time.
Good game. Needs a few things though:
Speed up/slow down button
pause button
save button
a mode where you can set your own population per round, beginning income, income cap, and computer AI level
Some basic things which could easily be fixed, and would probably make the game's rating go up:
1: put number values on the health and energy bars. There is no way to know how good an upgrade is until you actually use it and find out what 500 megawatts are.
2: Make the menu button a pause button, or make the last game played accessible from the menu. PLEASE.
Make the assassins dodge every one out of two hits instead of having 50% chance... They are an unfair foe with a chance of dodging every single bullet.
Great game! Make another, it was too short
Bug: I got Flak caught in 1 laserkill and 2 skinnerators simultaneously, and the traps did not stop until I hit done.
Awesome! Will try to make it exactly like that!