Slagworm's Comments

Game comments and reviews

Konkr.io

Jul. 09, 2023

1

Lovely game. You did an excellent job slightly tweaking Antiyoy, a phone game I've been playing for years. If you likethis game, download Antiyoy on your phone the original developer some love.

Voxel Clicker

Jul. 28, 2018

-2

So I just lost 30 levels of progress on reloading the screen. If the game even autosaved every 5 minutes, that would have been avoided.

NGU IDLE

Feb. 05, 2018

-1

I'd like to know a bit more about how the number works. Sometimes it climbs steadily, and sometimes it doubles or quadruples in an instant. Please add how that works to the explanation!

Castle Woodwarf

Sep. 25, 2017

3

Love this game! For woodwarf 2, I'd love to see some more variables in the game play. Right now, the only goal of the game is to build your environment to level 11, and the only means of scoring is to go fast. I'd enjoy playing it more than once if there were different win conditions, restrictions, and ways to score.

Developer Reply

Awesome! Will try to make it exactly like that!

Guild Quest - Beta

Sep. 16, 2016

2

Hmm. Feedback button freezes the game. Irony is so much fun :)

Caravan Beast

Jan. 19, 2016

11

I would love to be able to pay a fee to skip a road I've already cleared. The game as it stands is tedious and irritating, making me take a 20 minute round trip across the map - twice - for just a quick cutscene each time. Please find some way to cut down on the time spent traveling! It would make the game far more enjoyable. Also, Gold has been worthless since I cleared Firalcano city. Please let me use it for something! (Say, a toll to cross the first few areas at the end of the game without fighting or clicking)

Caravan Beast

Jan. 19, 2016

7

PLEASE MAKE MORE CONNECTIONS BETWEEN LOCATIONS. It is silly to go from Darkurge to Firalcano just to go back home, extending the trip by 13 days for no reason. It's a bad use of time.

Sentry Knight

Jan. 19, 2014

1

Please put a hotkey for toggling the auto fire.

Zombo Buster

Sep. 17, 2013

1

Bug: the continue button often won't work after I finish a stage.

The Bravest Hunter

Jul. 17, 2013

-1

If I'm grinding a dungeon, I would like the option to turn off the "fight" button (except for boss battles of course).

Demons vs Fairyland

Jan. 31, 2013

20

Anyone else having a problem where the game doesn't load?

Miragine War!

Mar. 30, 2011

4

Good game. Needs a few things though: Speed up/slow down button pause button save button a mode where you can set your own population per round, beginning income, income cap, and computer AI level

Mecharon 2: Survival

Jan. 17, 2011

3

Please make upgrade screen stay where it is, not go back to the top every time you buy an upgrade.

Tesla Death Ray

Jan. 16, 2011

1

Some basic things which could easily be fixed, and would probably make the game's rating go up: 1: put number values on the health and energy bars. There is no way to know how good an upgrade is until you actually use it and find out what 500 megawatts are. 2: Make the menu button a pause button, or make the last game played accessible from the menu. PLEASE.

Champions of chaos

Dec. 24, 2010

3

The turns bar should be enlargeable. Sometimes I can't tell who is going to go first.

Haiku Hero

Sep. 22, 2010

0

It should have multiplayer like apples to apples - 1 player judges x number of poems to pick the winner, and everyone should have a turn to judge.

Doodle God

Jun. 29, 2010

-4

Coal + fire should equal ash

Make the assassins dodge every one out of two hits instead of having 50% chance... They are an unfair foe with a chance of dodging every single bullet.

Assassins need to be vulnerable to something. They almost got away with four gems after what so far had been a PERFECT game.

Flakboy

Apr. 26, 2010

0

Great game! Make another, it was too short Bug: I got Flak caught in 1 laserkill and 2 skinnerators simultaneously, and the traps did not stop until I hit done.