Everyone who can only shoot half their enemy ships, listen up: You're not putting all the enemy ships in the enemy array. Many of us weren't careful when we copied and pasted the Shootorial code into the onEnter function, so now we have two independent ship launching codes. Basically, if you forget to delete a certain bit of code, half of the new enemy ships are not pushed into the array and so aren't affected by missiles. To correct this, look at the source ship.as and compare it to your code under the onEnter function, specifically the part that reads "if (enemyTimer..."
I deleted a line from my ship.as to match the source, and it works without a hitch now!
Have a heart: make a benevolent virus for the holidays. It does nothing, it spreads slowly, and all it does it hitch rides from humans. No need for kidney failure here.
This game is Stoic. It implies that pleasures are always countered by consequences. Sex and drinking are fine until you encounter STDs and hangovers.
I prefer Epicurean teachings. Avoiding pleasures altogether is not a way to live. Rather, Epicurus taught that friends and food were all that were needed to have a good life.
As soon as I saw that they were using the double-headed eagle as the symbol of Rome, I quit. If you're going to make a game about classical antiquity, do it right.
Ex-cell-ent game! We need more like this one. Although it is weird having all these random organic molecules strewn around with no sign of life anywhere...
Don't ever stop making flash games, because I think this game beats them all. I wish everybody put this much effort, it's almost professional in quality.