So I got to a point where the bishop is back and wants MORE goddess statues (looking to be over 500, based off of current totals), after pouring jacktons of holy water down a lake, and I can't deal with the micromanaging anymore. So I'll check back sometime to see if that gets changed, but I think I'm done for now.
It'd be really nice if you could select something like goddess statue and it just went through all the steps to make them. I'm having to sit here babysitting an idle game to make like 70 of these stupid things and it's really killing the enjoyment of the game.
Why on earth would talent not be cumulative? Or at least have a warning prompt that you're about to lose massive plies of it if you ritual? You've got little enough descriptions as to what's going on as is, no need to make it easy to hose things.
I'm 1 shotting regular slimes, and generally doing the same on reds all the way up to the fire zone. I shred titans, but I haven't seen a goliath in ages because my 70k hp and 22% fire resist is good enough for about 2 fire spurts that you can't actually do anything about. Not sure what you were going for with that design, but it's not great.
Got a lot of people saying spending your rubies on points is the best choice - it's probably not. I did two shots of 10 (60 rubies) and have spent the rest in speed increases, and at this point I rather wish I only got the first 10. You're limited to 131 gems total, and getting to 50 on any stat is EXTREMELY long without the speed boosts. You're a little less versatile if you only pick up 10 extra points, but substantially faster.
Ok, at 32 achievements, the next required achievement takes 66 trillion. I am currently making 177.23 million per second. So, with that in mind, it will take... 4.31 real time days to get the next achievement. I currently have enough invested to get 5 hours of idle time, so if I check it once a day it will take me 3 weeks to get one more achievement after doing all the prior in a couple days. I'm not sure who worked these numbers out, but they did not do a very good job.
I almost would have prefered a 'you win, game over' screen a la 1980s atari than what I got for beating the whole game. Also, those moving cloud sections are beyond terrible to play.
Not bad enough to drop, but not good enough to recommend highly. Hitboxes seem weird at times, checkpoint placement is annoying, too many 'only way to beat this is to know what's coming' areas. Score is pretty solid though.
Cheating is definitely a concern - it's not possible for me to control use of external Anagram-solving software, though having a 'report' type system may help me find patterns in their cheating and/or ban players if their reputation is low. The danger is people using 'report' all the time when losing, but I guess a noisy signal is better than no signal.
This new UI is pretty abysmal. I'm actively fighting it to get it to do what I want. Not sure why you chose this of all things, but maybe consider reverting it.
Thanks for your input. Latest patch should help with this! :)