Warning: The save export function doesnt work unless you use cache option. It doesnt save current progress that you can see. Only saves whats been saved in the cache so if you turn off cache no further exports will work. Stupid ***** design. 1 star, i lost 2 days of progress due to this shit. Every single save i did during those 2 days are all reverting back to when i turned off cache saving...
This is so dumb, they dont learn at all. Exhibit A:On level 2 out 21 of 25 units crashes by going in a straight line into the wall. Every run is the same. There is no learning here whatsoever. The remaining 4 cruises the entire lap without issue (usually, sometimes its 5, sometimes the green car crashes). This is utter crap. 1 star.
Game so obviously made by someone thats not a game dev. Hints automatically on and preventing you from max score? Huge mistake. Back to the drawing board, do over. Solutions that should work based on rules but not the intended and thus fails. Its a crappy game that doesnt deserve badges.
Played through once, way too slow to play through for a good ending while guessing what you need to do. Thank
shanoc5902 top comment for the info that agility was pointless. Made it almost fine to spam click through for good end. 2/5 for gameplay reasons, would have been a better experience without the stats and grind.
Rebooted with 5 modules. All windows closed in the game, all i could see was the blueblack background and none of the buttons at the bottom worked. (save/statistics/settings). Unacceptable loss of progress.
I hated the quilt patchwork level 56, so dark. Took so long to figure out where the actual exit was. Level 59 was so tedious - that the tiny text in the middle of the level could kill you as well pissed me off. It was a good game anyways despite those flaws. Han fun enough.
I love shooting games like this. Was wondering why I didnt have the hard badge from long ago. Came to the 2nd stage boss and I understood why i never bothered with the trash mechanics again. The loss of all charges when killed, and way too slow buildup vs bosses with no shooting while you absorb. Just awful. StrikerX22s comment is so on point. Good game ruined by bad decisions.
Event thing needs you to collect Arena Coins. As a new player for a few days all I see in Live PvP is players with maxed legendary and mythic cards. This is one of the most unfair and atrociously designed PvPs i've come across.
Beaten at last. Sadly I have to give it a 1 for several reasons. In general I really hated most of the controls, felt like i was battling the game just as much as the puzzle and that is not good design. No option to rest and think, had to hold the button or lose it all. It was not fun when youre forced to start over from 0 so often, later once a line is set its stuck until you clear it all/restarting. Almost 0 difficulty progression, one level is super intricate, the next is solved by a single loop, next is superhard. A handful of levels are as close to BS as possible. It was not fun... good idea but not fun at all. About the only good thing was that you could go backwards. Rope controls sucked. Personally I absolutely hated the mirror movement in combo with the unfriendly controls.
The updates are nice with less grind, might even be too easy now? Unsure, depends on how casual the dev want it. Could still do with more enemies than just the asteroids. Ideally "asteroids only" should only be in the levels where youre not allowed to shoot anything for an achievement, maybe. The rest should have active threats that shoot at you or follow you somehow. Boss 3 is striggered to stop moving if you stand close enough in the right spot. I thought it was intended since its so consistent, but based on Xenon and the dev response that seems to have been an error. All in all its improving!
Hello! Glad to see you again here in the comments !! Thanks, I tried to develop to the maximum according to what the players were telling me. Many comments, like yours, have served to increase my experience for an upcoming game. Thanks for coming back. :)
Hello! Glad to see you again here in the comments !! Thanks, I tried to develop to the maximum according to what the players were telling me. Many comments, like yours, have served to increase my experience for an upcoming game. Thanks for coming back. :)