I found a problem with the zombie upgrade, You cant turn it off. Which means whenever your robots kills a human, you lose one cycle. Which, when you're at around 1-3 cycles, is practically suicide.
Maybe change it so the zombie upgrade is free, or that you can toggle it?
Or maybe, different modes, eg; one mode that a nuclear strike will be called onto the city, unless you can clear it and/or get to a boat in time to leave? (Cliche, i know) And statistics would really help.
Being an avid player of this game, Ive got some decent ideas, As alot of people have said, make the resources universal, its too much of a pain to move resources, although realistic, it takes away from the game. And, being able to use survivors in a foot soldier type way would really help, so i dont have to make three depots and a sniper tower, to clean out a yellow house. Maybe a barracks type thing? That arms survivors with weapons and ammo. I also hate it, when i have a useless depot on a fully cleared side of the map, that i have to destroy it, make a workshop, and lose all the resources, so i have to make a workshop. =\ the universal resources idea would fix that. Another thing, is different buildings. eg; barbed wire, that has a 10% chance of killing a zombie when it goes through it, a radio station, that calls in a air strike? or paratroopers?
11/12/09. 0800 hours. Natives seem to be treating me as a god for defeating one of their own in a battle of the words, Treaty with coconut people bound to fail - Let leash the mango's of war.