You do actually have one chance to save the world: not play this game. And also: it's not philosophical. It's romantic nihilism. In plain English: self-indulgent pessimism.
I suggest:
A) making metal items yield less. The current recyclable rate is absurd, if we consider recycling motors, speakers, and pc cards.
B) Or, at the current rate of metal recyclability, make ammo scarce, higher consumption, and a craftable alternative very dependent on metal.
C) New resource type: rubber. This way, when component items are stripped down, they will still yield resources apart from metal.
D) To encourage people to raid and be raided, let fuel prizes be awarded for criteria to be determined, eg, 5 fuel for successfully stealing resources = [levelx50 of raider's level], with a limit on amount of resources stolen and the number of times a person may be raided a day. Additional fuel from raiding at a handicap. Each raid will cost [player level / 4] fuel to execute.
Amazing game. Appreciate all your hard work, devs!
The job change is exploitable. Once a high level character is hungry, change his job to a level 1 whatever, go to the first dungeon, feed him, run away.
The heroes will get only croissants from now on in my village.
LIKE THIS TO KEEP IT UP TOP:
1) Get all your resistance geared to ICE. Exceed 100% resistance. The excess percentage of ice damage you get gets turned into MANA
2) Wear an item that has HEAL. Now just hold down the spell button for HEAL and the game will autospam.
Result: so long as you have two ICE KNIGHTS with you, you will have an infinite loop of mana and therefore health. Your only obstacle is getting to level 10, where 50% resistance items start to drop. After that, YOU ARE THE HIGHLANDER
LIKE A BOSS
Sounds like someone cash-twinked on a horrible game and doesn't like being told it's a bad investment. Really now, when you're that indiscriminate, no amount of memorizing off the classroom atlas is going to help any.