This was clearly a labor of love, and it gave me the warm fuzzies to play for hours on end. I'd buy this without a second thought.
Critique: There's a loading bug that can place you outside the map in IE, but since you can fix it by walking into any doorway and noone else uses IE anyways, it's not a big thing. Energy probably needs to be scaled back; I never ran out of it, even with a hyper-aggro team with no energy gems. Finally, undead and holy seem a little underpowered compared to the other elements; having holy weak to normal gives nearly everyone a base-40 damage attack against it, and Undead's total reliance on DoTs gets them murdered by aggro teams. Might I suggest giving Undead 'mons a base Armor boost to compliment their DoTs, and Holies a boost to heals recieved?
These are all quibbles though - the game is art. I applaud.
My game froze as the Creator exploded, on the sixth out of seven waves in the final battle, after forty minutes of grueling combat against an unending horde of Blades.
There are no words that properly encapsulate my fury.
Fantastic game. Only one complaint - there's an tone/ring/ringtone that rings in the background at totally unpredictable times and never stops in the music. Perhaps it's just me but it's incredibly irritating.
Bonuses to stats are inconsequential - the elemental resistances are what crack this game wide open, since by the endgame almost everything dangerous has an affinity. By the time you reach the "final boss", the green Thunder Sphere, you'll be leveling two or three times a dungeon, which will give you all the stat points you could ever want. At that point you pretty much crack the game wide open and can go for as long as you like.
The Vampire Reaper and the Golem Cursed are the most OP combinations - the Reaper provides massive damage for the Vamp to drain off of, and the Golem starts with the aforementioned resistances. Combined with Cursed (which functions off of the STR stat), it can outtank anything. Pump STR for both characters continuously and you'll be fine.
The Worm Tower is a fantastic choice for survival, particularly if you use the first column to build just a wall of Stickys/other easy-to-replace blocks - that ensures that around 10 to 15 demons will almost always be stuck behind that wall, struggling to climb it, and boosting your Worm DPS to stratospheric levels. None of my toys were ever even touched throughout all of Survival mode.
Alright, I'll admit it. I'm not typically a fan of your castle-siege genre, Rudy, but this . . . this is quite simply the best game you have ever made. Period. 5/5.
Succubus glitch: occasionally I seem to run into a Succubus with massively increased health and unstunnable. Standard health is 750; special Succubus took ten-fifteen times that amount before dying.
This game is sick. I'm shredding a teddy bear with a pink hairbow on it's head . . . with a buzzsaw.
I have never seen so much stress relief packed into a single package, either. Thumbs up.
Loads of potential here, but there's a lot of rough edges on this one.
1. ANTI-SANDBOX. I've never seen a game that hates on its players as bad as this one. I want to like this game, I really do. But this game kills you if you don't do exactly what it says. There is no room for deviation. Example: Hostage Mission.
2. MOUSE TARGETING. I run a fairly fast computer, defrag it every day. I ran this game on bottom quality and detail, and the mouse still skips. When I have to wait an extra half a second every time I move my mouse, the game is ridiculous. Especially in an RTS like this.
3. SAVE ISSUES. This game autosaves between levels. Also, it doesn't have a skill reset button. Result? If you pick the wrong skills, you get to start the game over from the beginning.
I restarted three times before I gave up. Please, polish this up, it'd be so excellent as a finished product instead of this.
Excellent, except for two things. Sniper Bot is the most broken card in existence, and the single life challenge needs to be against an opponent who doesn't regularly play an unblockable R3 Sentry on his second turn.