you should also add some meshing of units so you can send out more than just one variety of creeps during each level, amp up the difficulty and strategy. also, the create your own bullet model could be nice too!
phrases:
"A Man Chooses; A Slave Obeys; Choosing Defines color but frivolousness; Obeying dulls out but provides security; Wild Cats make their own decisions, while Domesticated Cats always follow the directions of their owners". Also, the Term 'Loved' has ideal characteristics to emotional and possibly sexual abuse since the antagonist automatically and irrevocably assumes is a girl and gradually commands you for either the better or the worse of you, depending on your choice. But, yes, I had just played this game and I noticed that this could be one of those 'trance puzzles', like The Company of Myself, Loved, and also Little Wheel too in the sense.
actually, to be serious, there are some varying differences between the abstract mindedness of such games as "The Company of Myself" and "Loved". In, "The Company of Myself", the main character speaks about himself in a first-person third-person omniscient while displaying the basics and controls to you, such as "I came upon the feeling of using the z key to jump" just for example. The Company of Myself has a direct solid approach to it's abstract mindedness, while Loved has multiple but analogical amendities to it's moral, such as these