I just loved this game, and how it doesn't just cast you into a preset ending based on your choices but also your ability to make those choices, which you get ample opportunity to obtain.
There seems to be a strange bug with Blacksmithing 1, it says 50% chance to stay the same but there was one instance where it reset to 0 and since I was using auto level 7, it drained all of my money trying to level back up again.
I love how you can move everything around and it still maintains the balance of the gameplay, and upgrade slots are fantastic. The visuals and sounds are great, the story is great, theres nothing left to say for this game besides absolutely GREAT! Please continue developing games like these, it truly is a rare sight for sore eyes.
That was very fun, I liked the unique orb pushing and gravity stuff, the diversity in the puzzles kept me thinking and alert, but it wasn't too hard and didn't pester me with repetitive little jumps and such as seen with a lot of puzzle platformers, and the end was decently rewarding, unlike most other games. 5/5
I would have to agree a level editor would be great as there are a lot of possibilities that this game has yet to explore.
Was alright, the idea of spinning the ball and making it break through more blocks is great, but when it starts speeding up for no apparent reason to the point where its impossible to remove columns of blocks on the sides then its a dead end. This could be a lot more than a continuous breakout game :) 4/5
The new graphics are great and all, but its a strain to try and find where things are at on the cluttered HUD. It would've been nice to keep the old layout with the newer graphics.
I can't quite understand how the ai has no problems flanking me, but any time I try it, it doesn't do anything or they decide to attack some random group in the mess of it all.
Ugly fonts, cramped and stretched.
It makes me not even want to bother reading it. Buttons have no captions or descriptions, the UI is a guessing game. As said, collision is a bit glitchy. Moving to the next level, the ball starts in motion, not stopped. Clicking on the ball in motion will stop it in mid air. Try to fix the bugs, and keep the interfaces neat and understandable. Nobody should have to guess what anything does or swim through pages of instructions to know how to use it. I look forward to a more finished version!
This is an obvious rip off of frantic, the only interesting aspect is the graphics of the ships. Generic sounds, instant transitions, its all just boring and unoriginal. The concept can be used to make a great game but this just slapped it across the face with a newspaper and spat on it.
Ball definitely needs to go faster. This doesn't have much difficulty other than it taking up some time to draw a big long circle from the ball to the goal. On some of the levels, the lines are passable, when they really shouldn't be. (For example, on Level 14 the ball will just fly through the circles.)
This has some potential with enough effort put into it, new music, backgrounds, not massive and single lettered buttons, etc.
Another great game, but it feels like it starts easy and gets even harder before theres a chance to get any upgrades, making it basically luck to be able to shoot giant balls in random directions and hope you live long enough to get to the next level.
I love this game, definately long enough
Is getting really hard here on the second boss, I've tried for hours to beat it, came so close but at least it has decently increasing difficulty and takes some skill. I know I can beat it, its just a matter of focus, anyways...
This is a fantastic game and I would love to see more done with this
Loading game doesn't work... i load on lvl 23 but when i start the battle from the shop it just sits there with the background and a wierd white line in the top left