After getting all of the badges I've found that the character needs a shadow/footprints big time. It's too difficult to see where he is in relation to the floor. Also, it'd be nice if each square had a border, forming a grid when they're grouped together.
Challenge 6 is actually quite easy once you know how, I did it in around 45 sec. Just rapidly click and force yourself into orbs as you destroy them. Don't worry about your health at the beginning.
This is the strategy that I use, and it seems to work extremely well, although it is rather slow and I still haven't gotten the hard badge yet, although I only tried the strategy once. Make a big web at the beginning and just keep on reinforcing it and get as far as possible. Once it breaks, simply build a traingular web in one of the corners of the branches. The trick is not building it too big or too small. Mainly, just make the triangle very heavily reinforced, and connect as many strings as possible to the branches for additional support. I hope this helps, and good luck!
The party setup when you begin is silly. Why have the randomization limited when the player can just restart the game? It just frustrates and tires the player before the fun actually starts. The team setup would actual be fun if you could choose which animals you wanted. The current method only causes aggravation.
SwordKnight: If you're experience in the game can show that RS isn't based on how much you play it, and that there's actual skill or strategy involved that I somehow missed, my ears are open, but the depth provided by other MMORPGs like WoW makes it seem insigificant. If you've played WoW, than you'd know what I'm talking about.
Ok, I played this game until I was level 60, so I know what I'm talking about when I say this game is a complete waste of time. Most decent MMORPGs involve skill. In RS, however, your playing ability relies nearly entirely on the amount of times you've clicked on the screen. Anyone who disagrees with me can play this game, after all, if you enjoy it, who's stopping you? But I'm also free to discuss why I think this game is horrible. I mean, seriously, dog eat dog requires more skill than this.
4/5
This game really needs a hard badge.
It could really use some improvements though. When a dead body falls in front of another enemy(this can happen on the first level) the enemy should probably react in some way. Also, it simply too short! If it had 40 levels, you could break them up into groups of five and get a ranking for each set. It's a great idea, but it needs more depth.
Lyrics in a Mario song?
Ew...
Nonetheless, the precision is decent, at least on my computer, and is handy if you want a DDR clone on the PC, as well as a DDR knock-off pad that can connect to the PC, but it isn't anything original. 3/5
The names "minimalist" and "butterfingers" come from Super Smash Bros. and were bad bonuses that took away points after a match for playing a certain way.
So what if this is different than most flash games? I find it very enjoyable, and once you actually gain some skill at it, its pretty fun. As for the music being off with the keys, have you tried downloading it? I haven't experienced problems, so I expect downloading it should help.
Here's a tip for the hard badge I found-
As you descend on the steep hill with a flat top in the first level, jump as you begin to run down. If you timed it right, fancy will land on his head before the spiders, and bounce all the way on top of one the platforms ahead, shaving off precious seconds.
I thought it was very fun. The problem about music based games is if you don't like the music, you probably aren't going to like the game. I really think this calls for another impossible "don't lose a single life badge" though!