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Game comments and reviews
Oct. 15, 2018
This is so elegant.
May. 19, 2018
Anyway I could get some kind of "Congrats" at the end? ^^
May. 18, 2018
This is majestic.
Apr. 18, 2018
First time I finish an idle game... Feels good. Very fun work!
Nov. 03, 2017
"Please give me 50 coin for my sick daught..." Grall: "Die human!"
Sep. 19, 2017
8,000,000 plays... I never thought my little game would reach such numbers... Thanks you guys <3
Sep. 07, 2017
Cool stuff! Current best 2000
Developer Reply
Not bad ;) Mine 4000 :P
Aug. 24, 2017
I'm not that much deep into the game yet but it's super sweet simple and addicting, and also very clever and refreshing regarding the idle game formula. Good job!
Jul. 09, 2017
This is a great follow up to Reigns, I love those kind of experiences. 5/5 It would be awesome if you could reduce a lot the delay between each decision. The NPC animation is not really useful and gets quickly repetitive. For comparison, Reigns was almost instant. And also, a little detail: I don't think it's useful to spam us with "Progress Saved" pop up at each decision ^^
Jun. 09, 2017
@LyleIngram: Yeah x)
Finished in 75 days. I find this game very enjoyable and fresh, despite a certain lack of polish (especially in the UX area). Thanks for the fun!
Oops, it seems that my save file is gone instantly after reloading the page! (It feels so good to complain about that as a player for once...)
Love the game! it's super engaging and addictive, and both simple and original at the same time. I'm hooked. (PS: The music is kinda horrible xD)
Feb. 03, 2017
You made a very solid update! I've been thinking about how to fix that damn doublon vehicle loot, and your system beat my expectations. Plus, adding those end of the line, epic and well animated vehicles is very smart and motivating. Nice job!
Nov. 23, 2016
Excellent!
Nov. 12, 2016
I find the concept to be excellent! But when I tried to Spin for a car, it didn't work, it was loading forever. After a few minutes, I hit Back, I had lost 100 gold :p Maybe you could ensure that if things turn bad, the user won't pay.
Thanks for the feedback. We have made some adjustments so that it won't happen in the future. Thanks for playing.
Oct. 10, 2016
Pretty unique!
Sep. 17, 2016
Guys, the Spellstone issue should hopefully be solved by now. Refresh Swords and Souls page and if it still doesn't work, retry to open Spellstone once please!
Aug. 29, 2016
Very cool take on the Idle genre: Looking forwards to play further.
Jul. 09, 2016
P.S: I think I've found a bit of an OP strategy/exploit. When a massive force of enemy is trying to cap a point, you can just spam it with 1-2 unities whenever you can and that will be enough to keep him quiet, while you slowly cap the rest of the map. I speculate that this is because the AI tries to capture the point no matter what... which is clearly not always smart.
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