I love the way the world works. A can did more damage to a ragdoll than a sword when I threw them at the ragdoll. Also I have 2 suggestions: a snowball, it would be a well, snowball, and when a ragdoll comes in contact with it, it freezes the body part that touches it. And is is possible to make a function where you can turn on and off the option for an object to be fragile and break apart on contact, (I would prefer a slider from one to 100 that determines the how fragile the object is, don't know what the default would be though).