They should make an adjustment so that everyone starts at the same time regardless of lag. Sometimes, due to lag, I start out later and some of the maps are so simple that the winner is usually the starter and this is a detriment to the progress of people with slower computers or a laggy internet connection, or even just one's with a worse set-up than someone else, who gets an unfair advantage. I don't know how you could do this, but if you found a way, that'd be awesome. Thanks.
There should be like a "practice mode" where you can specifically choose what map you want to play, because there are some I would really like to practice on.
There should be a more effective way to delete troll maps. There is one that lags everyone out so bad that you can't get to the map voting part and vote it down. Thanks.
Disclaimer, a picture of a penis appears, and what's weird is that they censor "penis" from being entered into the 'Free-for-all', but not "dick", maybe because it's a name?
One comment I have is that they should ask before things happen. I have made a few absent-minded mistakes (like selling a card I just bought), and I would appreciate if there would be a warning before things like that. It's a great game though, but there are some elements that are more powerful than others as well. They should even it out a bit. I've noticed that rock is at somewhat of a disadvantage in the idea that the basis of the game does not at ALL revolve around defense. You can only have one shield and, (unless you use Gravity Pull), your creatures do nothing. I chose rock anyway, because it's cool, but I think it should be paired at the beginning with gravity. It makes sense because rock brings up your creature's defense (which is useless) and then Gravity Pull makes it useful, and the creature Armagio has that effect already, plus gravity has a damage-based offense with Sapphire Charger and Onyugh can eliminate damaging opposing creatures... damn. Gravity's boss.
And everyone keeps saying it's a Canabalt rip-off. Well, first, there are only so many different ideas for games so some are bound to overlap. (Look how many distance cannon-type games there are.) Second, this is different in key ways. There aren't so many ways to die as in Canabalt. It gives you the opportunity to focus on just going and rack up your score. Speaking of which, score is what's measured mainly in this game. Distance is just secondary. There are key differences people, so stop calling every game with the same consensus as another game a "rip-off". (Plus, it's the thing running is a roller coaster, not Michael Jackson.)
I hope everyone realizes that the game has to reach a certain rating to get badges, so if you say, "needs badges so i gave it 3/5", you're pretty much retarded. Rate it UP if you want it to have badges, or just rate it the way you feel about it, (but who does that? ;P)
Essentially a complicated rip-off of Canabalt, but that's fine. There are only so many ideas for fun games. Some are bound to overlap. Very well done, 5/5.
Typical puzzle game. I didn't enjoy it. I hate when there is a limit on what you can do, (limit to the length of that grabber thing). It's a cheap way to make the game more challenging. Just make the puzzles harder. It's appealing, but not extraordinarily fun. 3/5.