Awesome game, but a little too easy and not enough extended playability. I like the use of locked cards, but once you've beat the challenges and missions (a couple of hours) then there is no point to play any more because it doesn't get any harder. A great start, hope to see the bugs fixed and more cards and abilities in the next version :-)
It won't let me play. I select the mode and type of disease and the map loads and big error message pops up that says "undefined". When you click the "x" it just pops up again and again. I did a shift-refresh and it still does it, anyone else have this problem???
too short and too slow. If those missions were allowed to be done quickly and involved learning skills that were necessary for the next mission, etc. than you'd be getting somewhere. The look and feel are nice, just too slow and it tries to be clever but isn't. The gun upgrades aren't even needed and you end up with tons of money but nothing to do.
Well I've held off a few days before commenting and I have to say that I'm really enjoying the game. A lot of hard work, I'm sure, but I'm not seeing many bugs and other than the slowness the game is great. I'm 28 so I missed the dungeons and dragons fad and too old for Pokemon and Yugioh, so this is my first experience with card games and I found it pretty easy to learn the terms and all that because of the curser over instructions and comments of other users. Good job Kong!
3/5 and its not because of the lag, there just really isn't a lot of strategy, jump and shoot, jump and shoot. The levels become monotonous and the idea of having to kill a certain number of people to get through is pretty dumb. The worst feature is that there is no indication of what level you're on, how many kills are needed and your life points, these are basic features in a game and when you take them out it leaves old school gamers in the dark and uninterested and wanting to play.
I got the card, but I have no desire to play this game for another second, yet alone 74 levels. I don't really get the point, no story, no words, no directions = no effort and a 1/5 from me
I really like this game, simple but addictive. The inventory/items seems to have a lot of bugs though. Also being able to choose which items you wanted to keep after a battle/treasure chest would be nice, so you don't have to dump 10 items just for one good one. Still very good
I liked this game the first time I played it (and beat it) when it first came out, but the replayability factor is quite low and might not be worth the 15 points.
I've played risk before, but I just don't get what's going on at all. Game needs better in game instructions or something to explain how you are supposed to play