Go for the Sacred staff, only break 3rd door down about half way then the big fat guy spawns who gives loads of souls when killed. Run away from him towards the beginning (avoiding his smash move) while firing staff bolts and using tidal when you can. Once dead he drops loads of exp and cash souls. Go forward again and he will respawn, use same method. Repeat 5 times and you will have enough to buy the best staff and get loads of skill points in 1 run ;)
Seems like dev's have given up on this. It did have some potential. Played it for a few hours tonight (Then I realised progress was pointless because it hasn't been updated since the 5th March. 4 months ago)
Mouse to pick up coins upgrade is pointless because by time you have enough boots to buy it, small coins are worthless and the workers pick up big coins. Worker upgrades are a bit too unbalanced.
Got through ice zone to the desert and thought to myself "Yes, no more of those annoying freeze creatures".... 1st wave of desert.... freeze creatures :(
Tip: Download "Fastclicker". Set it to 49 clicks a second. Set trigger to "#". Hover the mouse over what you want to create/sell and keep the "#" key held. ;)
@justchad "Speed" is actually stamina. Total stamina points are combined for the start of each launch. The more stamina, the further you can potentially go
Since BGroup started creating and selling Reincarnation merchandise it seems it's all about cashing in.... The games become shorter and shorter and are basically only made to advertise new merchandise for sale.... Sad times
Add to that... Rewards for medals? (Permanent 1% added to fire rate, gold, etc). Considering the blood health bar automatically activates when health gets too low cant it be passive? Makes it a bit more of a challenge getting stars on levels that require you to not go below a certain health % + encourages people to fully upgrade everything before they can get all stars
A few things that haven't been mentioned... Maybe ideas to have in a sequel as they are quite big things. Upgrades are too subtle (Although it makes the game a bit more challenging so isnt too bad). It would be nice to unlock more upgrades when completing the short campaign to get some really fast, high damage arrow power. Trade sheep/penguins are annoying to avoid when replaying levels after upgrading lots, cant we just have something like the fire levels (trade bat/bird or whatever it was) where you have to kill it before it goes off screen to get the gold. Great game though, really enjoyed it
Completed story over at AG (save of course isnt compatible here :( ). Got all achievements except the 150 missions complete achievement. I was up to about 144 and now when loading the game at AG, only a white screen loads
Good game, good graphics. A few things. Being killed is the same as time running out and entering the hut? There seems to be no penalty for being killed. Perhaps remove the extra crates upgrade and add fire power/speed instead so people can play it long enough to earn enough stars for last weapon
Am I the only 1 that didnt find it that much fun? It's a style that has been done 100000 times before. You can never get too much of a good thing but geez. The only real new thing here is the ability to take control of other vehicles. Upgrades are standard. Only fun if you have never played a game of this sort before
BTW all. The only weapon you really need to get hard badge is "core attack" laser. Upgrade it all the way to "Solid Doom". Then research "focused beams" all the way (Means laser can break glass balloons). Left and right arm attacks can be anything as the "solid doom" laser will take out enough balloons to complete each level
WTF. Gave it another go.... No more though. Started a mission with over $10,000. Did half the level, then noticed I had less cash than what I started the level with (Theres no aliens that steal cash on that level).
Finished level, got gold trophy....but... my balance is less than what it was when I started the level...
Game itself (if it wasnt a grind fest): 3/5
Game as it is: 1/5
Think about it.... Pay money to properly play a game that would be barely worth 3 stars, or play it as it is and be in for days of the most tedious grind sessions kong has to offer.
Either way... You would have to be pretty stupid to pay money for this
Didnt like this too much sadly. Buildings feel like their on train tracks (are they meant to or are you looping through a town? Feels like the buildings are runaway trains).
It's the same old in gameplay. Get gatling gun, approach and blow up main target (train, bank, etc)/Collect money amount required to finish level, jump over (or shoot) boxes and gunpowder barrels. Lack of weapons (only 1 worth having), pointless ally, didnt really find it much fun :(