I changed jobs but I'm stuck with the Bizerker ailites and can't seem to see any new abilities I gain when I'm leveling up in the Adventurer class. I'm suppost to get Scavenge II but all I can find is Rage II for Bizerker.
I keep having periods where I can't get any soul's mostly because I accidentally leveled up to high in an area and I can go through an entire island well 2 so far without trying to level up where I get no souls to advance equipment. Is their any way to get them to advance equipment if fight's become out of the question?
Sor some reason the game freezes for a bit after every day is over then in the beginning in the next day everything doesn't move at all until I wait about several minutes then most of the day has already passed and I didn't get to sell anything.
You may want to have a building that allow's you to purchase constructions to fortify your safe zone more. Like barbed wire, a trench, Guard towers with snipers. Kill zones for zombies using auto turrets.
Can't seem to get into any shops. or see what happens in battles they all seem automatic with no results messages or anything that show's what happens durring battles.
For factions it needs a way for the groups to need leadership but also doesn't need to be soly dependand on 1 leader to pick wars. If the Leader doesn't log in for a while could we get a chance to apoint a new leader if nessicary? Or at least a temp.
Great game. but their are a few things you can do to improve on it like more research projects.
Also you can have areas where the rival gangs center in or the more violent ones.
Also you may want to include a research project after desotrying the portals on what made them and where they go. This can likely help you find out just why they are there and who is the enemy that is improving the Zombies. Like Survivors vs a doomsday cultist's. Also it would be good if you can also do research on ways to make vehicles function to cut down time it takes to get to places as well as make trips safer.
Even finding ways to make ethanol which is a good fuel substitute once you create an engine that runs on it.
If you make a sequal I hope you also include areas that's also outside of the city as well to make things interesting. Or even military bases.
Maybe you could include a storyline in the game like you did with the last 2 that was great and catching so far it's like fighting a war in a detached way in this game like your playing a campain as a hero and you have no idea what your achieving as the game progresses as the story game goes on.
I mean you could use the guy if you make a sequel in interesting ways like have him successfully overcome being bugged by these things and thus instead of turning into one of them you actually have the character develop unique abilities that you could upgrade to combat the threat.
Also you may also want to put in that the Automated systems on the ship could greatly help the player the future. I mean why not help keep some areas in check with auto turrets being helped by marines. I dought that those bugs and their now zealogical servants even care much about tech. Judging by how they act and everything so I would say that on board ship systems could greatly help you out. (Also you could even have an upgrade system for the station to help improve the ship's resistance to the bugs and even make levels easier)
PLayed a version on Armor games now that I see you made an up dated version with a different ending I'll check it out but one thing I want to say. After all that why kill off the main character? I mean so far you depicted that all the crew has fallen to them eventually mentally but you made it possible for the character to resist their calls meaning that the bugs must need you to obey them for the process to be complete or get started. It would be so cool they can only turn you into one of them if you submit to them but if they fail doing that you actually gain an ability to harm those things better.
You sort of need to work on how those things take you over any why they need to brain wash you I mean if they didn't and you would turn anyway why even bother making them into a cult. With such strong zeonltical obedience to this cult those things made it would indicate that they can only enter humans when the human allows them to.