How about implementing a Sun in its dying stages? After a certain number of rounds, it will blow up, scorching the exposed surface of surrounding planets
"Hey man, there's no way that this drink costs so much."
"Sorry son, economy ain't that good now."
"I could buy five houses with the price of this drink."
We really should get more of a refund when we sell off heavily augmented weapons. It makes me reluctant to heavily invest into a gun when I might get a better one the next day.
@DaGhostRider, that could be remedied by having the medics earn less exp than scavengers scavenging. Also, there is a short time limit until the mission ends, so it probably wouldn't be an effective way of levelling unless to the desperate.
How about adding new features during combat missions? Such as concentrate fire to a single (maybe special zombie) hostile, covering another person(such as a scavenger or medic) in which the chosen survivor will prioritize targets that are a danger to the designated survivor, to move into a static position(not able to move) so to increase hit chance(accuracy) and reduce reloading time, or to mark a firing zone for a single survivor so it will prioritize all zombies coming from a single direction before engaging other targets.
This game has potential, but there should be more tactical options and strategy elements needed. Furthermore, hotkeys should be implemented. Description for each type of soldier would be nice, I've got no idea what I'm sending out to die.
This is an amazing game. But there should be an implication to stop people from dismantling too many things at a certain given time because I once got raided by someone and that guy dismantled everything he had in order for me to not have a reason to raid him in retaliation.
I hear you!