Not a huge fan of point and click games, but this has really grabbed my attention. All I ask is making key objects (like the key in the background) to be a little more detailed. I couldn't tell what shapes were in the spokes, and had to look up the walk-through to figure it out. Other than that, everything came simply, and the story kept me entertained and on the edge of my seat. 8/10 in my book, the missing 2 being graphic quality. Story is definitely a 11/10.
Did you notice the strange voice Silvian hears at the end of the chapter? Suffice to say, those are the beginnings of an in-game hint button, which will hopefully make everything run smoother from now on. Like the gem, we wanted the button to make sense in the frame of the story, and we came to that point now.
Here's a quick tip.
-When you get to the Ice Caves (level 30+) Use enchantments to get a ton of ice defense. Then get some life-steal enchantments. If you have enough base defense half the enemies wont do damage to you, but you can heal like 20-30 after killing them. It makes the game much easier. Also, try to find a method of getting a bunch of different defenses. I went straight into the damage skill tree and maxed it out pretty quickly, considering it has a lot of xp gain upgrades. I just got done going from level 20 to 50 with NO problem at all. Good luck and have fun!
Would be very, VERY helpful if you lowered the damage of the blue eyeballs. Im stuck on levels where they come out in V formation and I get hit for around 200 damage per bullet, not to mention that everywhere I move I am constantly getting hit by these 200 damage shots. So the only thing i can resort to is being lucky enough to kill the top/bottom half when they show up, then hiding from them and letting them crash into my ship.
Did you notice the strange voice Silvian hears at the end of the chapter? Suffice to say, those are the beginnings of an in-game hint button, which will hopefully make everything run smoother from now on. Like the gem, we wanted the button to make sense in the frame of the story, and we came to that point now.