I really did like this game, for three reasons. One, the Atmosphere. If you were going for a planet of primal, apocalyptic, futuristic, crazy badassness, then you succeeded. Two, the controls were spot on, jumping felt natural, wall climbing felt great, no slipperiness or stiffness. Good job on that one. Three, the music. It's like if Daft Punk and toned back industrial beats had a child. Set the mood very well. Now for my demands. The sequel needs to be longer. More of a story, but it doesn't have to be story driven per say. The controls are good enough for the game to rely on that. More upgrades. 5/5 (and I made the score go up .01! :D)
It's.... Bleh. For one, Mario games are WAY over done, and if your not bringing anything new to the table then your doomed. For two, why aren't there mushrooms? Where are the mushrooms? Why am I perpetually this odd weak sissy Mario that is to big and yet can die in a single hit. Why can't I go down pipes? Why can't I break blocks? Why can't I can turn into a crazy red and white flamethrowing maniac who spams the heck out of his plumber powers? Why can't I go to warp zones? Why can't I, why can't I? It's just underwhelming, everywhere from it's childish music and slippery controls. From it's less than spot on jumping ratio to it's lack of challenge. It's just Bleh. 2/5 for effort.
Dang! I was this close to beating it. Maybe, and just maybe, every time you beat an area and move onto another one, along with the time increase, you could also increase the amount of continues by like one or two. Just so I can make through to the end and to knock a little off the challenge. Not asking for unlimited continues, just a slight increase. A sandbox mode, maybe some upgrades like jump distance, and maybe a rage bar, ala Viva Caligula, to increase damage, jump distance, and car speed would greatly improve the game. Maybe throw in some Spyhunter esque truck-weapon things, but that might be pushing it.