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Game comments and reviews
Aug. 12, 2016
The level editor needs a new help page. The link to the current one is dead as the site it was on no longer exists.
Jun. 25, 2014
Please remove the ready and cancel buttons. If a player joins a room, then they should automatically be ready anyway otherwise they shouldn't have joined the room to begin with. It makes no sense for a player in a room to not be ready at all times.
May. 15, 2014
I hate how this game rewards more experienced players with better weapons. If a player is good enough to reach a certain level, they should also be good enough to use a harder-to-use weapon. Awarding weapons that devastate everybody else to better players just makes everything horribly unbalanced and unfair to player at lower levels.
Apr. 28, 2014
I encountered a glitch where if the cacoon boss appears when you reach the final boss; this stops the final boss from appearing and for some reason the explosive worms pass straight through me and explode at the top of the screen, leaving me with no choice but to kill myself by falling off the screen over and over again until the stamina had run out.
Jan. 23, 2014
This game is broken; the stage doesn't reset when you die, so when dying against a boss, the game is stuck in limbo.
Dec. 14, 2013
The final room in insane mode has safespots in the bottom corners of the room where the whatever-it-is can't see you.
Oct. 23, 2013
The moving squares in the blue rooms are total bullshit. they're not too bad on the slower speeds, but once you're travelling at 800+, they jump out in front of you and kill you before you have a chance to react like some kind of angry protester of my success and happiness.
Developer Reply
They're just red squares of hate, stamping on your enjoyment like a petulant child standing on an ant.
I got 999 on hard mode. R.I.P. sanity.
Aug. 21, 2013
Got the easy badge; my job here is done.
Aug. 20, 2013
Wall jumping in this game is the worst thing ever. It wouldn't be so bad if it wasn't 50% of the game.
Aug. 12, 2013
The text on level 59 killed me; that was a dick move.
Jul. 31, 2013
There is a glitch where if a player leaves exactly when the timer ends, the tanks don't fire and the round doesn't end, which forces me to leave the level and lose xp.
Jul. 24, 2013
@gothefaway the M key toggles sound.
Jul. 12, 2013
The controls can sometimes be slippery (especially on hard mode), making levels where precise movement is needed much more difficult than they need to be, causing about half of the deaths in the game. Otherwise this game is perfect and despite this it's still really fun to play.
Feb. 11, 2013
The hit detection is really off; getting hit by multiple bullets at the same time gives you the damage all of the bullets cause and kills you before the invincibility frames have a chance to work.
Jan. 17, 2013
The best way to start is to fill the two towers closest to the exit with units. 6 units are better than 3 upgraded units for early waves and when upgraded units are needed for later waves, you'll have earned enough money to upgrade them.
Nov. 27, 2012
anyone else think aboboy looks like an easter island head?
Nov. 06, 2012
-submerged 5mm underwater-...-dies-
-pushes crate off of the screen-....-dies-
Oct. 18, 2012
i don't know why they didn't put sufficient fuel in the rocket to begin with
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