Speakingevil's Comments

Game comments and reviews

Focus

Aug. 12, 2016

3

The level editor needs a new help page. The link to the current one is dead as the site it was on no longer exists.

ShellShock Live 2

Jun. 25, 2014

5

Please remove the ready and cancel buttons. If a player joins a room, then they should automatically be ready anyway otherwise they shouldn't have joined the room to begin with. It makes no sense for a player in a room to not be ready at all times.

ShellShock Live 2

May. 15, 2014

-12

I hate how this game rewards more experienced players with better weapons. If a player is good enough to reach a certain level, they should also be good enough to use a harder-to-use weapon. Awarding weapons that devastate everybody else to better players just makes everything horribly unbalanced and unfair to player at lower levels.

How Dare You

Apr. 28, 2014

1

I encountered a glitch where if the cacoon boss appears when you reach the final boss; this stops the final boss from appearing and for some reason the explosive worms pass straight through me and explode at the top of the screen, leaving me with no choice but to kill myself by falling off the screen over and over again until the stamina had run out.

Phantom Warplane

Jan. 23, 2014

5

This game is broken; the stage doesn't reset when you die, so when dying against a boss, the game is stuck in limbo.

Focus

Dec. 14, 2013

2

The final room in insane mode has safespots in the bottom corners of the room where the whatever-it-is can't see you.

Accelerator

Oct. 23, 2013

1

The moving squares in the blue rooms are total bullshit. they're not too bad on the slower speeds, but once you're travelling at 800+, they jump out in front of you and kill you before you have a chance to react like some kind of angry protester of my success and happiness.

Developer Reply

They're just red squares of hate, stamping on your enjoyment like a petulant child standing on an ant.

Accelerator

Oct. 23, 2013

5

I got 999 on hard mode. R.I.P. sanity.

Got the easy badge; my job here is done.

Primary

Aug. 20, 2013

1

Wall jumping in this game is the worst thing ever. It wouldn't be so bad if it wasn't 50% of the game.

Magnetized

Aug. 12, 2013

1

The text on level 59 killed me; that was a dick move.

ShellShock Live 2

Jul. 31, 2013

0

There is a glitch where if a player leaves exactly when the timer ends, the tanks don't fire and the round doesn't end, which forces me to leave the level and lose xp.

... :D

Jul. 24, 2013

0

@gothefaway the M key toggles sound.

... :D

Jul. 12, 2013

3

The controls can sometimes be slippery (especially on hard mode), making levels where precise movement is needed much more difficult than they need to be, causing about half of the deaths in the game. Otherwise this game is perfect and despite this it's still really fun to play.

Frantic 3

Feb. 11, 2013

0

The hit detection is really off; getting hit by multiple bullets at the same time gives you the damage all of the bullets cause and kills you before the invincibility frames have a chance to work.

Incursion

Jan. 17, 2013

1

The best way to start is to fill the two towers closest to the exit with units. 6 units are better than 3 upgraded units for early waves and when upgraded units are needed for later waves, you'll have earned enough money to upgrade them.

Abobo's Big Adventure

Nov. 27, 2012

3

anyone else think aboboy looks like an easter island head?

Red Ball 4 (vol.1)

Nov. 06, 2012

7

-submerged 5mm underwater-...-dies-

Red Ball 4 (vol.1)

Nov. 06, 2012

3

-pushes crate off of the screen-....-dies-

Into Space 2

Oct. 18, 2012

5

i don't know why they didn't put sufficient fuel in the rocket to begin with