This game is absurdly hard. Some suggestions: Make Magic resistance more plentiful- the elementals just wreck your character. On a similar token, giving elementals range 7 (at least ice ones) seems a tad harsh.On that token, we need a better system than protection's block 0-X damage or magic resistance's "chance to reduce 40%." Those are not stats to rely on, because one unreduced hit can KO a character below half health. (Also, I think the battle axe is bugged, because it says it will deal 8 damage but occasionally hits for 2 on weak enemies like rats and goblin archers. Its possible that enemies have rather high physical protection).
I think I didnt deserve to die to my fire orb. I moved out of the way, but it somehow exploded before my character completed their move with no enemy directly in front. Could this be addressed?
Me, overpowered archer about to get my first win, unable to attack reflective golem, close in for melee and immediately die to crit 32. That is so ridiculous.
Charms will always start with 0 charges, you've got to wear them to charge them up. If you remove a charm it also loses it charges. The idea is that you have to temporarily 'commit' to a given charm and can't just keep hot swapping them.
Could you possibly reward the leftover experience from hives and nests that would have been gained by killing each spawn? Its a bit tiresome to have to play that way for the biggest advantage.
Thank you!. Game is about 40% finished by my estimation. Will be continuing development in steam early access in a few weeks. This web release is something of a demo.
I like the game, but there are some big issues. The Lore is a marketing scheme, the translated English is crude, the controls suit mobile devices more than computers, and the game itself is sketchy. Its gameplay completely mimics the Enchanted Cave and its art mimics Dont Starve, yet its Russian-based, renamed "The Greedy Cave" in order to encourage you to spend money, and has a ton of offers to squeeze out your cash. Really sketch.
Great game; also love the fact that it's not multiplayer. honestly though the emoticons are just silly looking; they make it hard to take the characters seriously. It'd be great if they were removed.
The increasing frequency of turns for a team with less players is a large problem. I wish that all of one teams players could play properly. other than that, great game.
I'm frustrated because the rocket and laser weapons do not stack (at least in targeting enemies) and equipment has no upgrade option. Nice bosses though.
Charms will always start with 0 charges, you've got to wear them to charge them up. If you remove a charm it also loses it charges. The idea is that you have to temporarily 'commit' to a given charm and can't just keep hot swapping them.