Some relaxing levels dont load and sometimes the levels title/number overlaps onto some of the clues making it harder to figure out how many squares are in a line.
The game is really appealing. The score system didnt look enticing at first until I found myself drawn to improve upon it. My only suggestion is that by wave 6/7 on default difficulty the gold reward for calling early is not worth it considering you will need to upgrade dragon and your bringing the next wave quicker. the only idea I can think of is by it giving a small score bonus which would give more of a risk/reward idea. Although im not sure how it would effect the game so uhm yeah.
Here a duck key, We'll include this in the tutorial because your not gonna be using it any where else, Rather unsettling killing noises, personal gripe there though. Then precision jumping with a character who has ice skates for feet. No thank you, BOOM THIS IS A DEMO, While there was no good indication im kind of greatful that I dont have to suffer what could be and what had been makes me not care enough about what could of been.
I like the story, But that isnt saying much, The massive clash in art styles is kind of jarring, But well I dont go into these expecting much in terms of graphics.
This is actually a very charming game. Aside from certain floors that cant be done without being spotted/hit I dont actually mind the key to door ratio. Encourages people to find alternate routes. Also I would like to say, The fact you had foresight and knew people would try to get two helicopters in hopes of an easy +10 was nice.
I love how this game rewards you with nothing, but im still here racing against myself for the best time... So far over all the levels i've reached 297 seconds
I have to say, This is actually a series I regularly look out for on the new uploads/hot new. You always seem to pull off atmosphere incredibly well considering what your having to work with and I feel I have to say your doing a great job and I will continue to check new uploads in hopes of seeing more.
If anyone is having troubles in the fight against thugs as Felicia. Heres my strategy... Keep healing and every time you get a second turn check if you have 60 stress. if correct then use flurry. If using a potion will take you over 600 hp then just guard instead.
My only complaint would be, is that the bullets are pretty hard to see when its on a red carpet, the little red traces actually help and when you cant see them locating the black dots to avoid can be tricky
would of been nice to know that there was a max amount of each totems you have, I got 3, then I went for two more of the same totem and it didnt change anything. So yeah heads up to others, You can only have 3 of each totem.
The game was nice. The backwards bit was a suprise considering some routes I had taken, but it was actually a refreshing challenge. instead of avoiding you had to catch. So you are your own challenge, I would go on about what that means but im just a gamer and it was a neat concept.
Feel like the developer didnt really play their own game and left it up to asumptions... Very grindy, flying enemys are similar to those you got back in 1970s with just being an inch out of your attack zones and dealing more damage than they should... It has the looks and promise of a great game, Just not the result.
Noted and fixed, I've just uploaded a new version that should prevent this from happening again!